1/1918 Rules Updates

Started by Guinness, October 28, 2009, 06:43:01 PM

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Guinness

Quick chime in. I was on the road today so I haven't had tome to look into Nobody's question, but hopefully I will tomorrow.

Guinness

Quote from: Nobody on November 05, 2009, 03:27:24 PM
I have a question.
I have 2 'units' of armored cars with a value of 4$ each according to the old rules. How do I convert them to Brigade which cost 1.5$ each?

I think a sensible way to handle that, until they are upgraded to the next tech level, is to assume they cost the same as the new brigades for maintenance reasons. In other words, their construction cost is the same it always was, but from here on out the upkeep can be based on the new cost figures. I believe this is more or less what Kirk proposed.

If that doesn't work for you, I suppose you could go back and revise your reports using the new cost numbers if you want. If it were me, I wouldn't bother though.

Quote
Also, the 1895 Durban and Luanda forts convert to 6 fortresses each?

From the 1/1917 Orange report, Luanda and Durban look to be the old standard fortress. So they'd now be 6-Citadel 1895 fortresses. Unless I'm missing something...

Also, emplacing former naval rifles, etc.:

I played with Mike's numbers above, and they look mostly ok to me. I'm not sure how a turreted gun could be reused in a casemate though. So this is what I'm going to add to the rules on coast defense:

Quote
Guns or whole turrets may be reused in coast defense batteries, in which case the cost of that battery is reduced:

When reusing just guns themselves:
Turreted Coast defense battery, reduce cost by 1/6 compared to that built with a new gun.
Casement Coast defense battery, reduce cost by 1/3 compared to that built with a new gun.
Disappearing Carriage Battery, reduce cost by 2/3 compared to that built with a new gun.

Re-using a turret with it's guns guns
Turreted coast defense battery, reduce cost by 1/2 compared to that of building a new turret and guns.

Nobody

Quote from: Guinness on November 07, 2009, 01:10:08 PM
Quote from: Nobody on November 05, 2009, 03:27:24 PM
I have a question.
I have 2 'units' of armored cars with a value of 4$ each according to the old rules. How do I convert them to Brigade which cost 1.5$ each?

I think a sensible way to handle that, until they are upgraded to the next tech level, is to assume they cost the same as the new brigades for maintenance reasons. In other words, their construction cost is the same it always was, but from here on out the upkeep can be based on the new cost figures. I believe this is more or less what Kirk proposed.
All right. I just thought that the size of these units was changed (like the fortresses) and whether I now had 4, 5 or 6 of the new brigades.

Quote
Also, emplacing former naval rifles, etc.:

I played with Mike's numbers above, and they look mostly ok to me. I'm not sure how a turreted gun could be reused in a casemate though. So this is what I'm going to add to the rules on coast defense:

Quote
Guns or whole turrets may be reused in coast defense batteries, in which case the cost of that battery is reduced:

When reusing just guns themselves:
Turreted Coast defense battery, reduce cost by 1/6 compared to that built with a new gun.
Casement Coast defense battery, reduce cost by 1/3 compared to that built with a new gun.
Disappearing Carriage Battery, reduce cost by 2/3 compared to that built with a new gun.

Re-using a turret with it's guns guns
Turreted coast defense battery, reduce cost by 1/2 compared to that of building a new turret and guns.
Well that's for building new ones. But will a existing battery with twin turrets be treated as two batteries of the new type?

Guinness

The size of armored units hasn't changed, just their costs.

I'm not completely clear on your last question. In an attempt to answer what I think you are asking: costs for coast defense artillery in the table are per gun. If you were reusing a single twin turret, you'd simply pay half the cost for a twin turreted guns of that caliber.

Kaiser Kirk

Was looking at the new army tables and noted the maintenance rate for armored trains remains the same as it used to be.  I don't know if this was intentional or an oversight.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

Guinness

Armored trains were neither considered nor addressed in this rules update.

Who's got armored trains that might be affected?

Kaiser Kirk

#66
Well me for one.
I have 6 x 10" trains.
edit : really all I wanted was railroad artillery, I got the "railway guns" tech, I researched the 10" guns, but you can only buy them in armored train units, not simple railway artillery, which seems odd as well

Both as substitute for then-non-existent siege artillery and due to the limit for horse drawn being about 9.4", so they should be effective on most current fortifications.

And a sneaking suspicion that when I updated my spreadsheet's army costs I copied the formula to all formations, which may mean I have to go back and look again. I need to modify II/17 anyhow, my $ for a turret is off.
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

Kaiser Kirk

Question :
Forts are now 6-Citadel with 16,500 men.

Do they still get counted as a full Corps for the purposes of Active:Reserve Corps, or as 1/3 of a corps as befits their manpower?
Did they beat the drum slowly,
Did they play the fife lowly,
Did they sound the death march, as they lowered you down,
Did the band play the last post and chorus,
Did the pipes play the flowers of the forest

Borys

Kirk - I had the same problem. The Reserve Corps dissapears, leaving the Type 6 Citadel. You now have 33,500 ex-servicemen ...

Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

miketr

I would assume 1/3 of a corps based on manpower.

The Rock Doctor


ledeper

Asked the same question yesterday,and "thinned" out 1 corps for 3  level 6 fortresses and the 2 other corpses was changed to 2 "Baseline" Inf corpses after consulting Guinness

ledeper

Quote from: ledeper on November 12, 2009, 10:18:11 pm
Is this acceptable?:3  Baseline Fortress Corps*,due to change of fort rules 2 Corpses changed to Baseline Inf Corpses



Further clarification:
QuoteThe mods have discussed this and agree it's fine if you want to do that.

Guinness

First of all: Ledeper I have to apologize because I misunderstood what you wanted to do. When I read your PM, I understood it to mean that you wanted to convert the garrisons of three fortresses into two corps, not that you wanted to extract men from the 3 fortresses and create two corps, while leaving the fortresses manned.

Waaaay upthread, I said this:

Quote from: Guinness on October 29, 2009, 03:40:03 PM
The extra men, if you imagine they ever existed at all go *poof*, yeah.

I like to think of it this way: you bought and paid for a fortification with a certain fighting strength, not a unit of so many men. So for the same money, you still have a unit with the same fighting strength, just with what we imagine is a smaller garrison.

I suppose where this becomes an issue is if those men ever leave the 6 citadel fort. My expectation there is they turn into a division stripped of normal division level elements. Ie, they are then a 2.5/0 infantry division, more or less.

I hope this isn't too great an issue for anyone. My thinking here, and I believe the other Mods agree, is that 50,000 men for a fortification of that size and strength was just way too many.

It occurs to me that I need to flesh out the new rules to include what fighting strengths units who leave forts become. I'll work on that later.

So as Borys said, what you find come 1918 is that for purposes of manpower caps, you all of a sudden will have quite a few more men available which you can use to build new corps. You'll still have to pay to build the new corps though. This is because you've already paid for the fighting power in the fortresses which still exists.

I hope that makes sense.

ledeper

Fine with me ,it seem we have had a sort "miscommunication" , :D :D