Saying Hi - OT

Started by Mr. Freeze, June 21, 2007, 07:44:08 PM

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swamphen

Feel free to snich my sim reports and play with them. Economics of PCs can be found here.

Game time is usually ~2 weeks to a month per half, although the current war has slowed that considerably.

The Rock Doctor

Howdy, Avalanche - and Tone, since I see you've just registered as well.

As a note on nations - the Pacific is "hot" at the moment, with an ongoing war.  The Atlantic and Med are relatively calm.  If you're looking to ease into things, the latter may be easier to work with.  If you want to make a splash, there's no pacifists in the Pacific.

Generally, most of us post three threads each half-year:

1)  The sim report for the half-year, which includes
    -Transactions with other nations
    -Naval construction/maintenence
    -Army construction/maintenence
    -Air force construction/maintenence (minor, but coming along)
    -Research and development being funded - P3D then privately advises on the outcomes
    -Infrastructure construction (ports, railways, etc) and economic development

    2)  New naval designs for discussion/bragging. 

    3)  New reports, including roleplaying.  The news can be fairly basic, but the usual point is to highlight our interaction with other nations and key domestic events.

    One might also talk about naval strategy, economic development ideas, and other stuff as a way of getting constructive criticism.

    As Swampy notes, we aim for two weeks of real time for every half year of sim time, but the ongoing war is dragging things out.  This is not a bad thing for new players - lets you iron out the wrinkles at a reasonable pace.




P3D

If there is no war, one turn 2-3 weeks. Now there's a war...

We will do some fast-forward when the current war is over.
Note that new players aren't allowed to enter any war immediately.
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

P3D

A Country setup you might want to try to make a trial report:

40IC
20 million population
5BP
12 corps, all rating 4 (2 full-time readiness, 4 standing, 6 reserve)
A fleet of 150 000t (assume total cost $150)
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

P3D

Also, if someone cannot participate regularly, I'd suggest to take a minor power.
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

Desertfox

QuoteNote that new players aren't allowed to enter any war immediately.
I understand the reasons for this rule, but what about those countries in grey areas? For example, Firanj, Siam, New Zion, and Peru. With an active player they might decide to join, and I'm sure we all have plans in case they do.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

maddox

Non of the forementioned countries are actively in the war. 

But yes, if a player wants to be frisky, it is possible to enter/start wars after the first approved quarter report, as that is the mark you're participating in real.

No quarter report means that all the actions are proposals or possibilities.

Ithekro

There is also the large (fictional) eighth continent on the South Pacific between Easter Island and Pitcairn Island.  It has been established at the home of the Maori, but not much else.  It could be tribal, or there may be a legitimate power there.  A weak power, that is being supplied with semi-modern weapons from outsiders to keep them free (originally free from the French and Spanish mostly I assume), has relations with Rohan (friendly and old relations).  They are known to hire out mercinaries to Austria in recent years.  They are known to play a rugby like sport.  This is one of Rohan's major trading destinations.  (trading it what, I don't know.)

They may or may not have a real navy.  They may or may not have the industrial capacity to operate a real navy, if they can even build one or afford to purchase warships.

They have not been conquored in recent memory.  The entire continent is supposedly one country.  There are many lakes.  Aside from that there is a lot that can be molded and shaped on Maoria.

Note: it is possible for there to be more than one country/tribe/nation-state on the continent, however it is unlikely that anything less than a united or at least allied continent would be able to stand against the Europeans as they explored in the 1500s and beyond.

Borys

Some country info:
Italy is

Italy   32   7   42   2313   74.00
Tunisia   2.5   0   0.5   560   1.40
Uruguay   1   0   1   2000   2.00
Burundi   2   0   0.5   650   1.30
Eritrea   0.2   0   0   200   0.04
Somalia   2   0   0.5   650   1.30
Italy total   39.7   7   44.5   2016   80.04

Gun Technology
1905 Advanced(+1)

Naval Propulsion
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft,
        Direct-drive Turbines

BB/AC Architecture
1906 Cutting Edge (+3): Superfiring turrets, all centerline, triple turrets

Light Cruiser Architecture
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts

Destroyer and TB architecture
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t

Armor technology
Baseline     0.90   1.10   0.80   1.20 ...Harvey Steel 1890

Torpedo Technologies
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t

Submarines
1900 Baseline (0) :up to 300 t surfaced, 8 knots submerged, 1TT, 3 torpedoes

Mine Warfare
1900 Baseline (0): primitive paravanes and dragged booms behind small expendable vessels- suicide duty. Electrical Contact mines

Naval Artillery Shells
1895 Baseline (0): Semi Armour-Piercing

Infantry technology
1895 Baseline 4/2

Cavalry Techs - same as INF, but with half the Artillery rating
         Primitive Rating 2 Artillery 0
1895 Baseline 4/1

Army Mobilization and Reserves:
1895 Dated: Can maintain one reserve unit per 2 active strength units

CBR warfare:
Baseline(0) Blankets with smallpox, trebuchets with dead animals.

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders

Dirigible airships
Dated: None

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet -

Internal Combustion Engines (Land, submarines, and air)
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines

Amphibious Technology
Baseline(0)  lifeboats and the use of enemy harbors.

NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Borys

Bavaria

Bavaria            21   6   42   3000   63.00
Switzerl      3   0.5   3   2000   6.00
Friuli            1   0.3   2   3000   3.00
Tirol            1   0.2   1   2000   2.00
-----------------------------------------------------------------
            26   7   48   2846   74.00

1905 Tech:
Gun Technology
1905 Advanced (+1)

Propulsion
1902 Advanced (+1): Engine year 1905, Max. Turbine power 5000HP/Shaft,
        Direct-drive Turbines

BB/AC Architecture
1890 Baseline (0): Mixed main armament or AQY with double turrets+casemates

Light Cruiser Architecture
1880 Baseline(0): guns in single mounts or casemates, on side/centerline

Destroyer and TB architecture
1880 Baseline (0): single TTs - max 4, displacement 500t

Armor technology
Advanced     0.95   1.05   0.85   1.15 ...Krupp Cemented 1900

Torpedo technology
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t

Submarines
......Dated (-1): No submarines

Mine Warfare
1900 Baseline (0): primitive paravanes and dragged booms behind small expendable vessels- suicide duty.

Naval Artillery Shells
1905 Advanced (+1): Armour-Piercing


Infantry technology
1905 Advanced 5/3


Cavalry Techs
1905 Advanced 5/1.5

Army Mobilization and Reserves:
1900 Baseline: Can maintain one reserve unit per one active strength unit

CBR warfare:
Baseline(0) Blankets with smallpox, trebuchets with dead animals.

Heavier-than-air crafts
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year

Dirigible airships
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts

Anti-aircraft gun and altitudes
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

Internal Combustion Engines (Land, submarines, and air)
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines

Amphibious Technology
Baseline(0)  lifeboats and the use of enemy harbors.
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Borys

Mughal:
Afghanistan 5
Pakistan 20
Punjab  60
Tajikistan, Kyrgizistan, Sinkiang: 5
Total: 90

IC:30
Income: $72
GDP:800
---------------

Bharat: 145m
IC: 40
Income:101
GDP: $696

NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Borys

Italian Empire
-Ottoman Empire
-Union del Sur-America (Argentina+Paraguay)
-Mughal Empire
-Bharat (Hindu India)
- KIev (Ukraina)
- Bavaria
- Peru

If you would rather play a smaller country:
-Rumania
-Persian Empire
-Burmese Empire
-Egyptian Caliphate
- Firanj (strongm Muslim west Australia)
- New Zion
- Siam
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

swamphen

Note also that (in increasing order of completeness) the Union del Sur-America, Bharat and Bavaria have "predefined" fleets, which could be a negative (if you want to start from scratch) or a positive (if you want to jump right in).

Avalanche

Quote from: Borys on July 24, 2007, 04:38:11 AM
Some country info:
Italy is

Italy   32   7   42   2313   74.00
Tunisia   2.5   0   0.5   560   1.40
Uruguay   1   0   1   2000   2.00
Burundi   2   0   0.5   650   1.30
Eritrea   0.2   0   0   200   0.04
Somalia   2   0   0.5   650   1.30
Italy total   39.7   7   44.5   2016   80.04

so for clarity (headers appear to be presumed)

Italy has   39.7 M population, 7 BP and 44.5 IC  a GDP of 2106 (how is this used?)
and a budget of 80  (by region:  industrial population + 1/5 non industrial population + IC

a sample turn would spend at least $40 on economy

research max = $3  (1/2 of BP)

cost of maintaining ships troops is based on size and  readiness

Navy 
while Italy appears to have no existing naval units according Jane's 1907
    http://www.navalism.org/index.php?topic=1071.0
but the Impero  of 16 kT is under construction
    http://www.navalism.org/index.php?topic=1144.0
once completed in year ?? upkeep would be  $0.8 for war ready or $0.4 for active
shipyards, harbors &  drydocks
     http://www.navalism.org/index.php?topic=807.0
    but naval infrastructure appears to have no upkeep costs
   BP and budget sets the constraint for new construction
    http://www.navalism.org/index.php?topic=86.0

Army:
10 corps active
10 corps reserve
http://www.navalism.org/index.php?topic=842.0
upkeep active= 5 rating * 10 corps *.5 * .5 =  $12.5
upkeep reserve = 5 *10   * .5 * .1 = $2.5
upkeep total = $15 per half year


BPs are maxed out since no more than 1/6 IC     ICs cost $75   (or 37.5 for 0.5 IC)
putting in another .5 IC in one of the territories will raise budget by  0.9M
putting .5 IC in Italy will raise budget by 0.5M
presume that BPs are limited by territory, not country as a whole ... so Tunisia couldn't get another BP until 5.5 new ICs are built   can that BP be combined with the 6 in mainland italy?

Borys

Ahoj!
You got it right.
The issue of BP and IC fractions is controversial and subject to discussion.
I THINK that BPs are limited by the country as a whole, so it is possible to have 1BP and 2 IC somewhere, representing a "militarised" territory. But I could be wrong on this.

Borys


NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!