Feasibility Study - Fuel based Upkeep

Started by Nobody, September 01, 2012, 03:36:27 PM

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snip

We will keep discussing this, but right now I feel the matter of great importance is the baseline economic system. If we could finish that off, the rest of these talks will then have the added benefit of knowing exactly how the baseline economics would work. Can we put this on hold for a few days until we finalize the economic system?
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Nobody

#16
Quote from: snip on September 01, 2012, 07:21:15 PM
We will keep discussing this, but right now I feel the matter of great importance is the baseline economic system. If we could finish that off, the rest of these talks will then have the added benefit of knowing exactly how the baseline economics would work. Can we put this on hold for a few days until we finalize the economic system?
Actually I think we should do it the other way around:

  • finalize turn length
  • decide on ship upkeep
  • use (2) to adjust the ratio between shipbuilding and upkeep cost (I think shipbuilding cost should equal a few years of upkeep)
  • determine other cost in relation to (3)
  • calculate required economy size with the cost of (1), (3) and (4)
  • finalize econ rules
This way would allow for the largest number of "nice" values and hopefully guaranteer a balanced system.

KWorld

At this time period, I'd expect construction cost to dominate upkeep, because personnel costs are not as dominant as they are now.

snip

Quote from: Nobody on September 02, 2012, 06:01:19 AM
Quote from: snip on September 01, 2012, 07:21:15 PM
We will keep discussing this, but right now I feel the matter of great importance is the baseline economic system. If we could finish that off, the rest of these talks will then have the added benefit of knowing exactly how the baseline economics would work. Can we put this on hold for a few days until we finalize the economic system?
Actually I think we should do it the other way around:

  • decide on ship upkeep
  • finalize turn length
  • use (2) to adjust the ratio between shipbuilding and upkeep cost (I think shipbuilding cost should equal a few years of upkeep)
  • determine other cost in relation to (3)
  • calculate required economy size with the cost of (1), (3) and (4)
  • finalize econ rules
This way would allow for the largest number of "nice" values and hopefully guaranteer a balanced system.

I agree with that. I was more referring to the baseline econ (Pop/IC/IP) and how that system is tuned for growth and such. I agree that before we begin finalising numbers for given countries we need to do the above six.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

Nobody

#19
Here is an example with numbers. I made some minor changes which should simplify future implementation. Otherwise it's the same system I originally proposed.
Numbers used:
Base Ship upkeep   1,00 $ per 1000 t
Fuel Cost   1,00   $ per 1000 t
Turn Length   2922 h (a Term)

The simplest variant of ammunition cost is the difference between light and standard displacement. Better would be a (moderator) assigned value based on its firepower.

The following table contains a couple of infos about the ship all possible upkeeps and an simple ammo example.

   displacement                     Upkeep                     
                        peace         war         ammunition   
   light   standard   normal   max speed [kn]   cruise speed [kn]   range [nm]   bunker size [t]   reserve   active   mobilized   reserve   active   mobilized   peace [t]   war [t]
battleship   16631   17383   18434   22   12   4000   1892   6,79   28,49   43,58   12,61   49,3   90,07   752   3760
USS Smith    617   640   742   29,5   15   2000   183   0,56   3,41   7,4   1,37   8,85   20,8   23   115
USS Arkansas    2676   2852   3074   12,5   10   3000   400   1,14   4,78   7,34   1,84   6,14   9,81   176   880
USS Omaha   3971   4132   4837   27   12   6000   1269   2,21   10,89   19,96   5,1   27,26   59,45   161   805
USS Montana   14811   15544   17198   25   12   6500   2977   6,61   28,79   46,17   13,28   58,06   114,19   733   3665
USS Connecticutt   12819   13588   14695   18   10   6600   1993   5,06   19,93   27,78   9,07   31,4   52,04   769   3845
Shikishima   13204   14089   15000   19   10   5000   1640   5,26   21,08   30,2   9,66   35,31   61,28   885   4425
The results in the attached excel document should look exactly the same. Play with the variables to see what happens if you change them!

KWorld

Hmmm.  A little bit complex upfront, but you'd only have to do it once per ship type.  I'm not sure where the wartime ammunition tonnage comes from, though I can see the peacetime numbers. 



Nobody

Quote from: KWorld on September 05, 2012, 06:33:42 AM
Hmmm.  A little bit complex upfront, but you'd only have to do it once per ship type.  I'm not sure where the wartime ammunition tonnage comes from, though I can see the peacetime numbers.
Are both comments on ammo?
Yes the disadvantage is that you need copy both light and standard displacement in addition to the other values into the list. I would also penalize ships with high ammunition storage. Much better would be number calculated based on a ships weapons.

I simply multiplied the peacetime value with 5 to the the wartime figure.




I get the feeling I shouldn't have posted the reworked fuel proposal together with the ammo example at the same time...

KWorld

One thing I find interesting about the numbers is that they're pretty high.  All of the ships, at peacetime active state, cost over 1.5 times as much as 1% of their normal tonnage (and the DD is over 4 times 1% of it's normal tonnage).  Wartime costs are even higher: the DD is somewhere over 25 times 1% of it's normal tonnage, and the AC is over 6 times 1% of it's normal tonnage.  Part of the wartime number is that the speed mix is probably over-estimating the amount of time at full speed (so is the peacetime number, I expect).

Nobody

Quote from: KWorld on September 05, 2012, 08:40:59 AM
One thing I find interesting about the numbers is that they're pretty high.  All of the ships, at peacetime active state, cost over 1.5 times as much as 1% of their normal tonnage (and the DD is over 4 times 1% of it's normal tonnage).  Wartime costs are even higher: the DD is somewhere over 25 times 1% of it's normal tonnage, and the AC is over 6 times 1% of it's normal tonnage.  Part of the wartime number is that the speed mix is probably over-estimating the amount of time at full speed (so is the peacetime number, I expect).
We haven't decided on any numbers so far, which means there is no high or low yet. (see here to see how I think our prices should be defined - and we are still at stage 1)

Since its fuel based it's only natural that fast (and small) ship are more expansive to run. The monitor on the other hand is rather cheap. The advantage is that special upkeep rules for destroyers or merchant ships might be no longer necessary.

If you don't feel comfortable with the numbers, please play with the variables and tell us if you find nicer ones.

KWorld

When I said "high", I was using (normal tonnage * 0.01) as the baseline number for my expectation.  Fast ships, when they use their speed, will have a higher fuel burn than slower ships of the same vintage, engine type, and hull design, absolutely.



I did a little playing with the spreadsheet: I think better numbers for cruise/max speeds in peace & wartime are 99/1% for peacetime and 80/20% for wartime.  This gives 7.2 hours per month at max speed in peacetime and 144 hours per month in wartime



Nobody

Quote from: KWorld on September 05, 2012, 09:47:26 AM
When I said "high", I was using (normal tonnage * 0.01) as the baseline number for my expectation.  Fast ships, when they use their speed, will have a higher fuel burn than slower ships of the same vintage, engine type, and hull design, absolutely.
Well in that case the values are indeed quite high, because I chose $1 per kiloton of ship/fuel.


Quote
I did a little playing with the spreadsheet: I think better numbers for cruise/max speeds in peace & wartime are 99/1% for peacetime and 80/20% for wartime.  This gives 7.2 hours per month at max speed in peacetime and 144 hours per month in wartime.
That could work just as well. The reason I chose a much higher top speed value is not because I think they will be going that fast that often, but they will usually cruise at higher speeds than their actual cruise speeds - especially if you're at war.

I admit "it's just another factor", but have you tested with different turn lengths (C4) than 2922 hours (Term) (currently more favored are Halfs or Quarters)?

snip

At this time, I really do not want to add in ammo upkeep. It makes the system have a few to many variables IMO. Tonnage+fuel is about as complex as I am willing to go for naval upkeep outside of refits.
You smug-faced crowds with kindling eye
Who cheer when solider lads march by
Sneak home and pray that you'll never know
The hell where youth and laughter go.
-Siegfried Sassoon

KWorld

#27
Simplicity is why I suggested the idea of using normal tonnage for the basis of maintenance costs during peacetime and maximum tonnage during wartime.  Divide that by 1000, apply any applicable readiness modifiers, and there you are.  As pointed out, though, that idea doesn't work well for commercial vessels, and could work better for small, fast vessels that may need to fuel multiple times per month.

This system is a bit complex, but as noted it's complexity is of a "calculate once" nature, you don't have to keep doing the calculations over and over.

Darman

I like the idea of fuel costs.  Just tossing my 2 cents in, don't really have any constructive to say at this time.  Carry on peoples....

Nobody

#29
Assuming we keep half year turns I tweaked (lower fuel cost and overall smaller numbers) my proposal a bit. I also added a few more examples using recently posted ship designs.


   displacement               Upkeep               
                  peace         war      
   normal   max speed [kn]   range [nm]   cruise speed [kn]   bunker size [t]   reserve   active   mobilized   reserve   active   mobilized
dreadnought like battleship   18434   22   4000   12   1892   6,23   24,07   32,52   10,74   34,31   52,6
USS Smith    742   29,5   2000   15   183   0,41   2,24   4,49   0,81   4,39   9,65
USS Arkansas    3074   12,5   3000   10   400   1,04   4   5,4   1,7   4,98   6,92
USS Omaha   4837   27   6000   12   1269   1,88   8,29   13,46   3,56   14,98   28,73
USS Montana   17198   25   6500   12   2977   5,98   23,76   33,61   10,63   36,88   61,24
USS Connecticutt   14695   18   6600   10   1993   4,77   17,62   22,01   8,12   23,84   33,15
Shikishima   15000   19   5000   10   1640   4,93   18,42   23,54   8,46   25,69   37,21
USS Kearsarge   12250   16   4000   10   1244   4   14,89   18,84   6,73   19,58   26,9
Cassini   1074   21,2   2730   10   205   0,44   2   3,38   0,83   3,61   7,09
Fuji   13008   18   4000   10   1279   4,29   16,11   20,76   7,33   22,18   32,04
USS New Orleans   3988   20   5000   10   781   1,42   5,74   8,37   2,51   8,95   15,18
Jeanne d'Arc   12038   22,92   3000   12   1382   4,34   17,84   26,53   7,66   27,57   47,25
Cats class   15837   20,26   6500   12   3122   5,4   21,01   28,78   9,19   29,2   44,5
BB4 & BB5   18800   21   5000   12   2500   6,34   24,42   32,84   10,84   34,1   51,4
Illustrious Class   14500   16,37   7000   8   1472   4,59   16,45   19,38   7,84   22,15   29,27

Details are in the xls file. I would like to point out that it would be possible to simplify the calculation, but then it would be no longer possible to see were the numbers came from. I think it is a nice feature to be able to look at a part of the equation seeing that you have to pay for e.g. 15000 tons of coal for this ship in that half year.

EDIT:
Based on these numbers
a building cost of $15 per 1000 tons normal displacement, equals about 5 years of duty
a building cost of $25 per 1000 tons normal displacement, equals about 8 years of duty

Would that be reasonable? Do we want smaller numbers or should ships be more expansive/cheaper in comparison to their running costs?