Resolving land combat

Started by miketr, November 27, 2007, 02:03:52 PM

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P3D

That a corps is a corps does not prevent players assigning 1000 and 5000 troops to garrison.
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

The Rock Doctor

True - but if they're the same tech level, a thousand guys on one side ought to have the same capability as a thousand guys on the other side.

Ithekro

Detail is in the hands of the user.  If one is trying to get though a campaign, simple works.  If one wants realism, something a little more complex is an option.  If they want detailed results for a story, use a table top and game it out.  If you want something epic...well either you spend a lot of time on it, or use your imagination.

Tanthalas

I offerd before and I am still willing to table top a few operations for the sim.  Ron would love it he actualy is rather enjoying fighting my 1912 african campain (im still hopeing someone will aprove that).
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

miketr

Thats an interesting point, I would be willing to fight land battles out at least I have access to a number of table top systems; not just WiF. 

Michael

Korpen

Quote from: miketr on November 28, 2007, 04:09:47 PM
Thats an interesting point, I would be willing to fight land battles out at least I have access to a number of table top systems; not just WiF. 

Michael
Hehe, it seems quite a few of us are willing to help with that. One advantage of using TOAW is that it can be scaled to fit the situation, it is fast  and it give nice results. Also it is possible for the players (if they have bought or otherwise acquired the game) to play out the scenario on their own. This gives a bit more direct player involvment in the outcome, always a good thing imo. :)
Card-carrying member of the Battlecruiser Fan Club.

Tanthalas

LOL im no table top Romel, but my campain in africa has gone fairly well so far (2 of 10 planed major actions have bene fought)  im not farmiliar with TOAW, not to discredit it at all, perhaps if I had the actual name i might even buy it.
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

miketr

Well I gave TOAW (the operational art of war III) and its a very interesting game.  A covers a lot of ground, the engine is more than a little clunky I feel.  Still interesting.

Michael

Tanthalas

as did I the last 2 days, I have to say its a tad clunkey
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Korpen

Quote from: miketr on November 29, 2007, 09:25:10 PM
Well I gave TOAW (the operational art of war III) and its a very interesting game.  A covers a lot of ground, the engine is more than a little clunky I feel.  Still interesting.

Michael
While i know the literal meaning of "clancky", I do not quite get what you mean by it in this context.

So please explain a bit more what you meant, I am always interested to find out how other people feel about a system (and this I ask of Tanthalas as well).
Card-carrying member of the Battlecruiser Fan Club.

Tanthalas

the UI while not bad feals dated even compared to older games like Panzer General II, and the way it works the computer didnt seem all that smart to me, I stomped it a couple times
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Korpen

Quote from: Tanthalas on November 30, 2007, 03:15:04 PM
the UI while not bad feals dated even compared to older games like Panzer General II, and the way it works the computer didnt seem all that smart to me, I stomped it a couple times
Well, the AI is objective/waypoint based, so how good it is largely depends on the scenario played.
Generally it behaves better on the offensive then the defensive, and the higher the unit concentration the better it works, as it is a pretty good tactician.
Card-carrying member of the Battlecruiser Fan Club.

miketr

My issues with the game were user interface; I haven't played it enough to make a judgment on the AI.  As to specifics...

It's very hard to select units to do anything.  You have to use either the next unit or formation button.  You can select a unit out of movement range and then select the one you want.  Both are clumsy.  You can't select several units' at once or rather only stacks at a time.  What I would really like to do is give orders by formation; all of X formation move / attack at once.

Also I wish there was some type of way to see the status of my units at a glance.

These issues combined with the size of some of the trainning missions; makes the game draining mentally just to do the paper work.  I don't want to even think about any of the ones that were near unit cap.

The editor is without a doubt a pain, the lack of canned formation is critical weakness. 

Never having played the earlier games all I can say is it felt like I was playing a mid 90's game.

Michael

Korpen

Quote from: miketr on November 30, 2007, 03:51:40 PM
My issues with the game were user interface; I haven't played it enough to make a judgment on the AI.  As to specifics...

It's very hard to select units to do anything.  You have to use either the next unit or formation button.  You can select a unit out of movement range and then select the one you want.  Both are clumsy.  You can't select several units' at once or rather only stacks at a time.  What I would really like to do is give orders by formation; all of X formation move / attack at once.

Also I wish there was some type of way to see the status of my units at a glance.

These issues combined with the size of some of the trainning missions; makes the game draining mentally just to do the paper work.  I don't want to even think about any of the ones that were near unit cap.

The editor is without a doubt a pain, the lack of canned formation is critical weakness. 

Never having played the earlier games all I can say is it felt like I was playing a mid 90's game.

Michael
I can agree the editor is tricky to work with, but formations can at least be copied and moved as a whole, just not easily :(

I think i can agree on most of these points. But I think the results and the good sides compensate for the shortcomings. While formations cannot be moved as whole (unless playing in a formation-only mode), the only time one would want to do that is during longer transport movements, and then it is easy to just make sure each formation end up in a single hex for ease of movement.

You got some information about unit status in the "Order of battle" but that was maybe not what you were looking for?

I do not think i have ever played the training mission, so i cannot comment on them.
Card-carrying member of the Battlecruiser Fan Club.

Tanthalas

Quote from: miketr on November 30, 2007, 03:51:40 PM

Never having played the earlier games all I can say is it felt like I was playing a mid 90's game.

Michael

Ironicly some mid 90s games were actualy better in ways  Panzer general 2 had a superb UI, and a more user friendly interface imo.
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War