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Land and Air Technology

Started by P3D, March 12, 2007, 05:44:21 PM

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P3D

Line Infantry

1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4
1925 (+4) 7/5
1935 (+5) 8/6

Light Infantry/Cavalry (Includes all of:  cavalry, mountain, desert, commando, marine)

1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5
1915 Cutting Edge (+1) 6/2
1925 (+2) 7/2.5
1935 (+2) 8/3

Army Reserves

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR can bring units from reserve to active status in seven days.

Note:  for the 1910 tech, the player selects which variant he is researching.  He can research both variants separately if he wishes.

CBR warfare:

1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-Than-Air Crafts

Baseline: None, perhaps a few private experimenters with gliders
1902: Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906: Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)
1921: historical 1922 aircrafts
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts

Dirigible Airships

Dated: None
1898: Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905: Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910: Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft Guns and Directors

1903 (-1):  Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition.
1910 (0):  Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.
1918 (+1): Improved timed fuses. AA fire plans. Central post AA fire control.
1926 (+2): Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936 (+3): Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.

Amphibious Technology

Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3)  LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns

1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization

1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry

1910:  Motorized HQ, Artillery units; improved tactical mobility  
1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

Light Armor

1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization.  
1910:  Historical 1912 armored cars
1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

Heavy Armour

1910:  Historical 1916 tanks (very unreliable).  Pre-requisite  :    1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks

Signals/Intelligence

Note:  Had been a "secret" tech for a while.

1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations
1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40
1920:  Primitive mechanical encoding/decoding machines etc.

Rocketry
1910:  Black powder rockets .Comparable to light field guns in effect  but utterly unreliable and inaccurate.
1920:  The start of new rocket theories, experiments with vastly different propellants, active mechanical flight stabilization.
1926:  Experiments with liquid fueled rockets. Dependable solid fuel rocket weapon systems on light field gun level.
1935:  Solid fueled siege rockets, liquid fuel rocket weapon ystems in experimental phase.
1942:  Solid fueled area effect missile systems (Katyusha), less reliable long range liquid fuel rockets available (early A4) in small quantities.
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

Guinness

Edits:

Edit: Re-worded the 1910 Reserves tech to conform with the mobilization rule.

Deleted and replaced by MTB Tech as of 1/16:

QuoteInternal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic  (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Additions for 1/1918 (done on Oct 29, 2009):

  • Extended Infantry progression
  • Extended Light Infantry progression
  • Extended heavier than air aircraft progression
  • Added Rocketry Tech Progression
  • Replaced Anti-Aircraft Gun tech, which was:

Quote
1900:  Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.
1908:  Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914:  Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925:  Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet