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Army Units

Started by KWorld, September 09, 2013, 12:39:44 PM

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KWorld

Armies of Regiments

For sim purposes, an army is made up of, at root, regiments of soldiers.  In the case of less organized armies, the commander of an army of a hundred regiments has to either deal individually with the commanders of those hundred regiments or appoint, on an ad hoc basis, subcommanders who have to deal with those regiments.  In more organized armies, regiments are collected into standard, hierarchical groups called brigades, divisions, corps, armies, etc.  In some armies, the regiments of a brigade or division (or large unit) are based together and train together, while in other armies the regiments of a brigade or division are spread widely across the map and so cannot easily train as a group.

Bonuses:
Units get bonuses if they are organized
1 – If they allow for combined arms (infantry + artillery, cavalry + artillery, infantry, cavalry, + artillery, etc)
2 – If the unit is small enough for the commander to manage it.  (no more than 3 subunits for a brigade commander, no more than 4 for a division commander, and no more than 5 for a higher-level commander).
3 – If the unit is based, trained, and organized to operate as it's being used (ie, an army that is based as, trains as, and is composed of corps gets a bonus, an army that is based as and trains as individual regiments but is fighting as corps does not).

Costs:
A unit incurs costs for intermediate command levels:
A brigade HQ costs $0.05
A division HQ costs $0.1
A corps HQ costs $0.2
An army HQ costs $0.5

Sizes:
A regiment, without support personnel, on average, is approximately 1500 men.

Types of combat regiments:
Infantry: troops trained to fight enemy troops on foot.  The basis of most armies, for costs see chart.
Specialist: troops trained to fight light, fast, or in special environments.  Mountain (Alpine), Cavalry, Jungle, Naval Infantry (Marine), and Desert are typical specialist formations.  In game terms, there is no cost difference between line infantry and specialist infantry, but a specialist formation will only be able to gain their movement advantages if they are employed with pack artillery instead of heavier, less mobile, artillery units.  For costs, see chart.
Special weapons: infantry equipped with weapons that increase their firepower, such as rapid-fire weapons, flamethrowers, infantry guns, etc.  For costs, see chart.
Artillery: troops equipped with heavy cannon (field guns, howitzers, etc) to support the line troops.  For costs, see chart.
Pack artillery: light weight guns designed to be highly mobile, but paying the price in having less firepower and range.  For costs, see chart.
Siege artillery: heavy artillery intended to reduce fortifications.  Often uses the same weapons as coast artillery, but perhaps in different mountings.  For costs, see chart.

Types of non-combat regiments:
Engineer: A specialist unit, engineers are able to speed up construction or destruction of such things as entrenchments, bridges, etc.
Railroad: An engineer unit that includes specialized equipment to build and repair railroad lines.
Logistics: A specialist unit equipped to transport the supply needs of an army across country away from railheads or ports.
Security: A specialist unit trained and organized to maintain order amongst a civilian population. 


Regiment DateInfantry/Specialist$ CostBP CostMobilizedActiveReserve
18450.50.1250.0160.01250.006250.00125
18680.750.18750.0240.018750.0093750.001875
189010.250.0320.0250.01250.0025
19051.250.31250.040.031250.0156250.003125
19151.50.3750.0480.03750.018750.00375
19351.750.43750.0560.043750.0218750.004375


Regiment DateSpecial Weapon$ CostBP CostMobilizedActiveReserve
N/A000000
186810.30.0320.030.0150.003
18901.50.450.0480.0450.02250.0045
190520.60.0640.060.030.006
19152.50.750.080.0750.03750.0075
193530.90.0960.090.0450.009


Regiment DateArtillery$ CostBP CostMobilizedActiveReserve
18450.50.50.06250.050.0250.005
18680.750.750.093750.0750.03750.0075
1890110.1250.10.050.01
190521.250.156250.1250.06250.0125
19152.51.50.18750.150.0750.015
193531.750.218750.1750.08750.0175


Regiment DateSiege Artillery$ CostBP CostMobilizedActiveReserve
18450.2510.1250.0750.03750.0075
18680.3751.50.18750.11250.056250.01125
18900.520.250.150.0750.015
190512.50.31250.18750.093750.01875
19151.2530.3750.2250.11250.0225
19351.53.50.43750.26250.131250.02625


Regiment DatePack Artillery$ CostBP CostMobilizedActiveReserve
18450.250.30.040.030.0150.003
18680.3750.450.060.0450.02250.0045
18900.50.60.080.060.030.006
190510.750.10.0750.03750.0075
19151.250.90.120.090.0450.009
19351.51.050.140.1050.05250.0105


Regiment DateSecurity$ CostBP CostMobilizedActiveReserve
18450.40.10.0080.010.0050.001
18680.60.150.0120.0150.00750.0015
18900.80.20.0160.020.010.002
190510.250.020.0250.01250.0025
19151.20.30.0240.030.0150.003
19351.40.350.0280.0350.01750.0035


Regiment DateEngineer$ CostBP CostMobilizedActiveReserve
18450.20.20.040.050.0250.005
18900.30.30.060.0750.03750.0075
19050.40.40.080.10.050.01
19150.50.50.10.1250.06250.0125
19350.60.60.120.150.0750.015


Regiment DateRailroad$ CostBP CostMobilizedActiveReserve
18450.20.50.0750.10.050.01
18900.30.750.11250.150.0750.015
19050.410.150.20.10.02
19150.51.250.18750.250.1250.025
19350.61.50.2250.30.150.03


Regiment DateLogistics$ CostBP CostMobilizedActiveReserve
18450.20.10.040.0250.01250.0025
18900.30.150.060.03750.018750.00375
19050.40.20.080.050.0250.005
19150.50.250.10.06250.031250.00625
19350.60.30.120.0750.03750.0075