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Guidelines

Started by Borys, March 22, 2007, 01:39:09 PM

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Borys

Was in:  Guidelines

Why Removed:  Replaced with an alphabetized list.  Several items deleted, and added to other, more appropriate, rules entries.

Quote
1 - Destroyers have a minimal overall and cross-sectional strength of 0.50 - this is to represent lightweight destroyer machinery, as realistic speeds cannot be met with keeping composite strength to 1.00.  For ships of composite strength below 1.00, we as mods reserve the right to deal out damage or even loss in heavy weather.

2 Hoists
Light/protected cruisers should have hoists with the gun mounts if the appropriate technology was researched. Destroyers of WWI had no hoists for individual guns.
A cruiser without hoists have lower sustained RoF, and is more vulnerable due to the ammo exposed on the deck.

3 - Upgrades
During rebuild, the type of the machinery and the number of shafts cannot be changed. If it was reciprocating engine, you can exchange it for another one, but not diesel or steam turbine. Coal-firing boilers can be upgraded to oil-firing ones, though.
It is. howeverm possible during reconstruction, although there is a good chance that the resulting ship will have very bad vibrations and problems associated with the drastic structural changes.

4 - Submarines
Submarine designs should be based on historical ones, due to unavailability of any reasonable sub building simulators. Cost is the surface displacement in BP, and twice the BP price in $.
E.g. a Submarine with 300t surface displacement (e.g. U-1) cost 0.3BP and $6 to build, taking 6 months.
A larger cruiser submarine of 2000t displacement cost 2BP, $4 and takes 11 months to finish.

5 - Superfiring turrets on Battleships

Advanced BB Architecture allows 'superfiring' turrets like in early RN or German dreadnoughts. This superfiring is, however, only for the purpose of reducing the length of the armroed citadel. X turrets cannot have end-on-fire superfiring Y, as the sighting hoods of Y are not fully closed. They can fire to the sides, though.
All-centreline turrets still require the next BB tech.

6 - Mines
A ship must have 1 ton misc. weight for each carried mine;

7 - Torpedos
Torpedos must must have misc. weight assigned to them as per Torpedo Tech table, both for Torpedoes ready to launch and those for reloads. Capital ships generally carried around 20 (16-24) torpedoes. Adjust misc. weight accordingly and note the number of torpedoes on the SpringSharp report and how much of that is are the torpedoes.

8 - Number of Shafts
It is considered impractical to install more than four shafts per ship, so no more than four shafts per ship.

9 - Marconi
A radio with 250-400 (2000 at night) mile range weights needs 25 tons misc weight assigned to it.  A 100 mile range set requeries 10 tons.

10 - Transom Stern;
Not allowed.

11 - Drydocks
Overal ship lenght is considered.

12 - Fire Control system
FC requeries Miscelenous Weight
Battleships (+15K) - 250 tonnes
Cruisers - 100 tonnes
Destroyers - (-2K) 25 tonnes
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!