Land & Air Technology

Started by Tanthalas, September 05, 2008, 10:28:30 AM

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Tanthalas

Line Infantry Weapons

1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Special Units Weapons (Cavalry/Light&Mountain Infantry Weapons - more mobile than Line INF, with half the Artillery rating)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2

Army Reserves

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit

1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR at General Mobilization can begin moving units from depots on day 5

CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene

1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-than-air crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level
1910: hostirical 1914 aircrafts

1913: historical 1916 aircrafts
1915: historical 1918 aircrafts
1920: historical 1922 aircrafts
1928: historical 1930 aircrafts

Dirigible airships

Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts

1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.
1908 Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914 Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925 Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Internal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic  (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)

1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP

Amphibious Technology
Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships

1910 Cutting edge (+3)  LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns



Motorization
($0.5 and 0.25 BP per level of Motorization)
Baseline is granted automaticaly upon possession of both of the below:
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1895 Baseline (0) Line Infantry 4/2 or Special 4/1 Corps

1900 Baseline - 0; Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.
1910 Advanced +1; Support Units: Several army support functions, but not all, such as HQ, logistics, artillery, etc have been equipped with trucks.  This is the level that Nazi's Germany's infantry units were at during most of WW2; the Wehrmacht had more horses, mules and donkeys than the Kaisers army.

1920 Cutting edge +3); Uniform Support Motorization: Basically everything other than leg infantry now rolls to battle.  This would be the level of the US infantry in WW2.
1930 Futuristic +5; Whole Motorization: The leg infantry now have wheels also.

Light Armor (allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $2 per level plus a flat 1 BP)

1905 Advanced +1; Experimental Armored Cars:  Someone in your army decided to slap a machine gun and some sheet steel onto one of those cars or trucks to see what it can do.  This tech requires experimental motorization.
1910 Cutting edge +3; Armored Car Unit: A few units have been given armored cars; mostly for use in scouting.
1915 Futuristic +5; Basic Tankette: The need for better cross country mobility has led to use of tracks; 5 to 15 tons and no more than machine guns or light cannon.  Reliability of the Tankette can be an issue.  Still in numbers these can break trench lines.
1920 Way out +7; Improved Tankette:  Faster and improved reliability of the Tankette; still a support unit and not a formation onto itself.

Heavy Armour (allows a lower level attachment (regiment or brigade or whatever your armies equivalent is) or independent formation that costs $4 per level plus a flat 4 BP)
Requires Experimental Armored Cars or Motorized Support Units

1910 Advanced +1; Experimental Tank:  Someone has decided that those armored cars or perhaps an artillery prime mover show the way to even larger mechanical monsters. The result is a tank like the British Mark I "Mother", French St Chamond or German AV7; and just like there real world contemporary would be highly unreliable mechanically. Requires Experimental Armored Cars or Motorized Support Units
1915 Cutting edge +3; Basic Tanks: Can now build fairly reliable tanks in numbers and have the tactics to make use of them.  This allows the production of something like the British Mark IV/V or German A7V/U (a mark IV clone).
1925 Futuristic +5; Improved Tanks: Much better mechanical reliability and designs; use of turrets instead of hull mounts, smaller crews, etc.
1935 Way Out +7; PzIII
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Desertfox

Land & Air Technologies as of 1917


Line Infantry
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Light Infantry/Cavalry (Includes all of:  cavalry, mountain, desert, commando, marine)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR can bring units from reserve to active status in seven days.


CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene

1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-Than-Air Crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level
1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts

1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)

Dirigible Airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts

1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
1900:  Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.
1908:  Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914:  Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925:  Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Amphibious Technology
Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships

1910 Cutting edge (+3)  LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry
1910:  Motorized HQ, Artillery units; improved tactical mobility 

1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

Light Armor
1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization. 
1910:  Historical 1912 armored cars
1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

Heavy Armour
1910:  Historical 1916 tanks (very unreliable).  Pre-requisite: 1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks

Signals/Intelligence
1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations
1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40
1920:  Primitive mechanical encoding/decoding machines etc.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html