UNK Technology

Started by hooper82, October 21, 2009, 05:48:59 PM

Previous topic - Next topic

hooper82

Current Technology
(as of the end of 1916 HY2)

Red - Developed
Maroon - Known About
Black - Unknown

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. non-VTE power 5,000 HP/Shaft,
        Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. non-VTE power 12,000 HP/Shaft
1909: Engine year 1912, Max. non-VTE power 20,000 HP/Shaft
1913: Engine year 1916, Max. non-VTE power 35,000 HP/Shaft

1917: Engine year 1920, Max. non-VTE power 40,000 HP/Shaft, Engine year = year laid down.

Miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion
1912 Geared Drives

1912 Capital Ship Diesel Engines
1915 Underway Oiling

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets
1912: Quadruple turrets

1920:  No restriction (high or low) on caliber of turreted guns
Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft
1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t

1918: quad TTs, 2000t

MTB Tech (Replaces ICE tech)
1905:
1910:
1914:
1918:
1922:
1928:

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0

1915 All Imp. KC types +10%
An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:
1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"

1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"
These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.

Submarines
1900:
1905:
1910:

1915:
1920:


Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells


ASW
1910: ASW tactics, depth charges
1916: hydrophones, depth charge throwers

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics

1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery  (double-time tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd

1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR

Line Infantry
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4

Light Infantry/Cavalry (Includes all of:  cavalry, mountain, desert, commando, marine)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2

Army Mobilization and Reserves
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit
1910 Cutting Edge (+3): Can bring units from reserve to active status in seven days.


CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene

1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-Than-Air Crafts
Baseline: None, perhaps a few private experimenters with gliders
1902 Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906 Cutting Edge: Historical 1910 aircraft level
1910: hostirical 1914 aircrafts
1913: historical 1916 aircrafts

1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)

Dirigible Airships
Dated: None
1898 Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905 Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts

1910 Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft gun and altitudes
1900:  Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.   High-angle anti-balloon guns are perfect for that role.
1908:  Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet

1914:  Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925:  Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet

Amphibious Technology
Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3)  LST ships

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm

1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization
1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry
1910:  Motorized HQ, Artillery units; improved tactical mobility

1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

Light Armor
1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization.
1910:  Historical 1912 armored cars

1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

Heavy Armour
1910:  Historical 1916 tanks (very unreliable).  Pre-requisite  :    1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks

Signals/Intelligence
1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations

1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40
1920:  Primitive mechanical encoding/decoding machines etc.
<_kr4m3r> so many fucking criminals, its bullshit
<foniks`> heh, if we sent all the criminals to some empty continent and just left them there to die
<foniks`> and showed up like 50yrs later like, "sup?"
<foniks`> whatd u think they'd say?
<FoSZoR[bg]> something along the lines of, "G`Day mate"

ctwaterman

#1
Red:Working on this Tech
Blue:Have this Tech
Green:Have this Tech due to restricted Tech Trade
Black:  Have not yet researched this Tech

Naval Artillery
(See Research Rules for details on how naval Artillery is researched.)

1885
1895
1900
1902
1907
1911

1915
1921
1928

Naval Propulsion
1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. non-VTE power 5,000 HP/Shaft,
       Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. non-VTE power 12,000 HP/Shaft
1909: Engine year 1912, Max. non-VTE power 20,000 HP/Shaft
1913: Engine year 1916, Max. non-VTE power 35,000 HP/Shaft

1917: Engine year 1920, Max. non-VTE power 40,000 HP/Shaft, Engine year = year laid down.
Miscellaneous propulsion technology:
1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion
1912 Geared Drives

1912 Capital Ship Diesel Engines
1915 Underway Oiling

BB/AC Architecture - Main battery in turrets
1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets
1912: Quadruple turrets

1920:  No restriction (high or low) on caliber of turreted guns

Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers
1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft

1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier

Light Cruiser Architecture - Main battery in deck mounts/casemates
1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49
1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t

1918: quad TTs, 2000t
1924: quintuple tubes, 2,500t

MTB Tech (Replaces ICE tech)
Motor Torpedo Boats
YearTypeLD(t)Main GunMGTTMisc. WeightCruise RangeMedium RangeFast RangeCrew
1905A401x50mm or less2201000@10300@1610
1910B200220500@10100@206
1914C200220500@10100@2040@266
1914D401x50mm or less2201000@10200@20100@2511
1918E200220500@10100@2020@306
1918F401x50mm or less2201000@10200@2070@2812
1922G401x50mm or less2201000@10200@2050@3015
1922H801x77mm or less2222000@10400@20100@3020
1928I401x50mm or less2201000@10200@2050@3016
1928J801x77mm or less2222000@10400@20100@3024
1928K1201x77mm or less, 1x50mm or less2443000@10600@20150@3030


Mine Warfare
1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells
1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing

1908 Cutting Edge (+3): Capped shells

ASW
1910: ASW tactics, depth charges
1916: hydrophones, depth charge throwers

Night fighting
1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics

1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)
1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd

1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)
1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"
1930: Futuristic (+5): primitive "modern" search RADAR[/quote]

Armor technology
1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0
1915 All Imp. KC types +10%


An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies
1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"

1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"
1928: (+12)Reliable Oxygen Torpedoes (aka Long Lance Torpedoes, double time tech)

These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion
1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.


Submarines
Tech years are 1900, 1905, 1910, 1915, 1920, 1925, 1930, 1935, 1940:
Submarines of Navalism
Year DisplacementTubes and TorpedoesGunRange SurfaceRange SubmergedSpeedMax. DepthFuel Type
BowSternTorpedoesMines#SizeMilesDays@MilesHours@SurfaceSubmerged
190050121000.69610256575gas
1900100122501.308204587100gas
1900125223751.9583065108100gas
1900250247503.9184085128100gas
19055002261752,00010.428601251410150gas
1910250242,00010.42840851210150diesel
19105002261754,00020.838601251410150diesel
191075042811006,00031.258701451510150diesel
19101,000421211008,00041.678901851710150diesel
19151252021,2506.518408597.5150diesel
19152502043,00015.638601251210150diesel
19151,500421621508,00041.678901851710150diesel
19152500182,0005.218408586150diesel
191550021284,00020.838601251410150diesel
1915750414811006,00026.048701451510150diesel
19151,0004161211008,00031.258901851710150diesel
19151,50041816210010,00041.678901851710150diesel
1920250204*3,00015.6310601251210150diesel
1920500216*1754,00016.6710601251410250diesel
1920750418*11006,00025.0010701451510250diesel
19201,0004112*11008,00033.3310901851710250diesel
19201,5004216*210010,00041.6710901851710250diesel
19202,0006220*215012,00041.6710901851710250diesel
1925125202*1,2506.518408597.5150diesel
1925250204*3,00015.6310601251210150diesel
1925500216*1754,00016.6710601251410500diesel
1925750418*11006,00025.0010701451510500diesel
19251,0004112*11008,00033.3310901851710500diesel
19251,5004216*210010,00041.6710901851710500diesel
19252,0006220*215012,00050.0010901851710500diesel
19252,5006224*220314,00058.3310901851710500diesel
19253,0006424*2**16,00066.67101002051710500diesel
1930125202*1,4007.298408597.5250diesel
1930250204*3,50014.5810601251210250diesel
1930500216*1755,00020.8310601251410500diesel
1930750418*11007,00029.1710701451510500diesel
19301,0004112*11009,00037.5010901851710500diesel
19301,5004216*210011,00045.8310901851710500diesel
19302,0006220*215013,00054.1710901851710500diesel
19302,5006224*220315,00062.5010901851710500diesel
19303,0006424*2**17,00070.83101002051710500diesel
19303,5006424*2**19,00079.17101002051710500diesel
1935125202*1,6008.3384595107.5250diesel
1935250206*4,00016.6710701451410250diesel
1935500218*1756,00025.0010701451610750diesel
19357504112*11008,00033.3310801651710750diesel
19351,0004116*110010,00041.67101002052010750diesel
19351,5004220*210012,00050.00101002052010750diesel
19352,0006224*215014,00058.33101002052010750diesel
19352,5006224*220316,00066.67101002052010750diesel
19353,0006424*2**18,00075.00101202452010750diesel
19353,5006424*2**20,00083.33101202452010750diesel
19354,0006424*2**22,00091.67101202452010750diesel
1940125202*1,8009.388160325912500diesel
1940250406*4,50023.4482404851113500diesel
1940500408*7,00029.171024048512141000diesel
19407506012*9,00037.501028056513151000diesel
19401,0006016*11,00045.831028056515171000diesel
19401,5006020*13,00054.171036072515171000diesel
19402,0008024*15,00062.501036072515171000diesel
19402,5008024*17,00070.831036072515171000diesel
19403,0008024*19,00079.171040080515171000diesel
19403,5008024*21,00087.501040080515171000diesel
19404,0008024*23,00095.831040080515171000diesel
19404,5008024*25,000104.171040080515171000diesel
19405,0008024*27,000112.501040080515171000diesel

Just Browsing nothing to See Move Along

ctwaterman

#2
Line Infantry

1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3

1915 Cutting Edge(+3) 6/4
1925 (+4) 7/5
1935 (+5) 8/6

Light Infantry/Cavalry (Includes all of:  cavalry, mountain, desert, commando, marine)

1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5

1915 Cutting Edge (+1) 6/2
1925 (+2) 7/2.5
1935 (+2) 8/3

Army Reserves

Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit
1910 Cutting Edge (+3): can bring units from reserve to active status in seven days.


Note:  for the 1910 tech, the player selects which variant he is researching.  He can research both variants separately if he wishes.

CBR warfare:

1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene

1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,

Heavier-Than-Air Crafts

Baseline: None, perhaps a few private experimenters with gliders
1902: Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906: Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts

1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)
1921: historical 1922 aircrafts
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts

Dirigible Airships

Dated: None
1898: Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905: Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts

1910: Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft Guns and Directors

1903 (-1):  Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition.
1910 (0):  Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.

1918 (+1): Improved timed fuses. AA fire plans. Central post AA fire control.
1926 (+2): Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936 (+3): Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.

Amphibious Technology

Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3)  LST ships

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.

Railway guns

1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm

1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization

1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry

1910:  Motorized HQ, Artillery units; improved tactical mobility  

1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

Light Armor

1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization.  
1910:  Historical 1912 armored cars
1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

Heavy Armour

1910:  Historical 1916 tanks (very unreliable).  Pre-requisite  :    1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks

Signals/Intelligence
Note:  Had been a "secret" tech for a while.

1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations
1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40

1920:  Primitive mechanical encoding/decoding machines etc.

Rocketry
1910:  Black powder rockets .Comparable to light field guns in effect  but utterly unreliable and inaccurate.
1920:  The start of new rocket theories, experiments with vastly different propellants, active mechanical flight stabilization.
1926:  Experiments with liquid fueled rockets. Dependable solid fuel rocket weapon systems on light field gun level.
1935:  Solid fueled siege rockets, liquid fuel rocket weapon ystems in experimental phase.
1942:  Solid fueled area effect missile systems (Katyusha), less reliable long range liquid fuel rockets available (early A4) in small quantities.
Just Browsing nothing to See Move Along