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The Sim => Turn Reports => Topic started by: TacCovert4 on September 09, 2023, 10:01:48 PM

Title: Aztec Sultanate 1928-1
Post by: TacCovert4 on September 09, 2023, 10:01:48 PM
TLDR;

Finish a BP, Continue a home IC

Complete 1920 Logistics, 1918 Propulsion

Complete 8 x K-class Destroyers

Complete 2 x Martinique-class Carrier

Lay down HMS Conqueror (30kts, 8 x 400/45, 46,000t)

Complete 2 x Crab-class (Mk2) Fleet Salvage Tugs
Title: Re: Aztec Sultanate 1928-1
Post by: Kaiser Kirk on September 10, 2023, 01:41:26 PM
Quote from: TacCovert4 on September 09, 2023, 10:01:48 PM

Lay down HMS Conqueror (30kts, 8 x 400/45, 46,000t)


When in Rome...
Title: Re: Aztec Sultanate 1928-1
Post by: TacCovert4 on September 10, 2023, 03:14:23 PM
Quote from: Kaiser Kirk on September 10, 2023, 01:41:26 PM
Quote from: TacCovert4 on September 09, 2023, 10:01:48 PM

Lay down HMS Conqueror (30kts, 8 x 400/45, 46,000t)


When in Rome...

Pretty Much.  I'm looking at potential options to produce relatively competitive classes under 27,000t as well, as 27k is the 3 year threshold.....build large monster Battleship and smaller battleships for other roles.
Title: Re: Aztec Sultanate 1928-1
Post by: Kaiser Kirk on October 06, 2023, 10:30:15 AM
Trivial note : Economic Summary - Cell G47 is no longer autosumming.  I presume you typed 0 in it. Should be like G48.
And with that earth shaking news I go back to prepping the 'colony count'.


Oh - on smaller battlewagons, you're seeing the Parthian take - either big armored cruisers (the Dahaes would not be that big if not for the Japanese BCs and Byzantine Europas) or refurbished old battleships.  Though I am thinking Jefgte's 6x approach might be worth exploring.
Title: Re: Aztec Sultanate 1928-1
Post by: TacCovert4 on October 06, 2023, 12:34:31 PM
Quote from: Kaiser Kirk on October 06, 2023, 10:30:15 AM
Trivial note : Economic Summary - Cell G47 is no longer autosumming.  I presume you typed 0 in it. Should be like G48.
And with that earth shaking news I go back to prepping the 'colony count'.


Oh - on smaller battlewagons, you're seeing the Parthian take - either big armored cruisers (the Dahaes would not be that big if not for the Japanese BCs and Byzantine Europas) or refurbished old battleships.  Though I am thinking Jefgte's 6x approach might be worth exploring.

Yeah, there's one cell I have to work manually for the ic/BP development.

I'm seriously considering a 6 gun "dunkerque" in the near future to account for these super cruisers and battlecruisers that are getting ever more prevalent.
Title: Re: Aztec Sultanate 1928-1
Post by: Kaiser Kirk on October 06, 2023, 02:34:49 PM
You can just drag G48 up to G47 and it will copy the formula for you :)

The Dahaes are far more like the "Dunkerque" than intended.  Slightly more guns and armor, slightly (.5) less speed. Though the French ships were 4 years later, and seem to have skimped on structural steel, as they took damage in a heavy storm off iceland. So..less than 1.0 hull.

Jefgte actually has a range of heavily armored 6-gun ships and I find it hard to plan for opposing his fleet and the IJN with the same vessels. Then throw in the Roman monsters, who disregard the Arms-Armor-Speed triangle by simply going larger and having fewer. Three very different approaches.
Title: Re: Aztec Sultanate 1928-1
Post by: TacCovert4 on October 06, 2023, 02:49:19 PM
Quote from: Kaiser Kirk on October 06, 2023, 02:34:49 PM
You can just drag G48 up to G47 and it will copy the formula for you :)

The Dahaes are far more like the "Dunkerque" than intended.  Slightly more guns and armor, slightly (.5) less speed. Though the French ships were 4 years later, and seem to have skimped on structural steel, as they took damage in a heavy storm off iceland. So..less than 1.0 hull.

Jefgte actually has a range of heavily armored 6-gun ships and I find it hard to plan for opposing his fleet and the IJN with the same vessels. Then throw in the Roman monsters, who disregard the Arms-Armor-Speed triangle by simply going larger and having fewer. Three very different approaches.

Ok

And yeah, the mayans are like the Byzantines.  And then I have the Roman's.   Their solution to the arms/armor/speed triangle ......make a bigger triangle