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Main Archive => General Gameplay Topics => Meeting Room (N3) => Topic started by: Valles on December 20, 2009, 08:07:21 PM

Title: V's Visual Vorkshop
Post by: Valles on December 20, 2009, 08:07:21 PM
So, in a blatant effort to earn more brownie-points for the bi-annual goodie sweeps - and because I'm kinda bored without much construction of my own at the moment - I'd like to make y'all an offer.

Pick a ship under construction in your dockyards, and I'll put together a drawing of it. First come, first served, no further negotiations.

Edited to add: Status Update -

1. Maddox: COMPLETE
2. MikeTR: COMPLETE
3. Nobody: COMPLETE
4. TexanCowboy: IN PROGRESS
5: CTWaterman: WAITING
Title: Re: V's Visual Vorkshop
Post by: maddox on December 20, 2009, 09:34:12 PM
I'm sending you a special one.
Title: Re: V's Visual Vorkshop
Post by: miketr on December 20, 2009, 10:30:03 PM
For either one of these designs.

Armored Cruiser
http://www.navalism.org/index.php?topic=673.msg48000#msg48000

or Destroyer (the 1,000 ton design)
http://www.navalism.org/index.php?topic=2298.msg50092#msg50092

Mike
Title: Re: V's Visual Vorkshop
Post by: Desertfox on December 21, 2009, 01:05:59 PM
I would be sending you some requests, if I wasn't in the same boat as you. Plenty of time on my hands but limited internet access...
Title: Re: V's Visual Vorkshop
Post by: Valles on December 29, 2009, 08:44:04 PM
Current Project List

1. Maddox: ONGOING (Revision D)
2. MikeTR: WAITING
3. Nobody: WAITING
4. TexanCowboy: WAITING
5: empty
Title: Re: V's Visual Vorkshop
Post by: ctwaterman on December 29, 2009, 10:08:54 PM
Well if you really feel like it I could use a Drawing of the Italian V Class Armored Cruisers...

http://www.navalism.org/index.php?topic=1368.msg30958#msg30958

Charles
Title: Re: V's Visual Vorkshop
Post by: maddox on December 29, 2009, 10:39:01 PM
The prelim drawings on the Eclair Class escort cruiser are looking promising.

Keep up the good work Valles.
Title: Re: V's Visual Vorkshop
Post by: Valles on January 09, 2010, 01:41:00 PM
Updated to reflect my roughing out Mike's CA.
Title: Re: V's Visual Vorkshop
Post by: Valles on March 12, 2010, 07:33:22 PM
(http://i31.photobucket.com/albums/c386/valles_uf/VVV1-Eclair-i.png)

Armored Cruiser Eclair: Complete!
Title: Re: V's Visual Vorkshop
Post by: maddox on March 12, 2010, 07:36:34 PM
Now I have to develop those tripple 140mm turrets...

Great job.  She's a real Nverse French Queen of the 7 Seas.
Title: Re: V's Visual Vorkshop
Post by: Jefgte on March 13, 2010, 04:16:20 PM
I like the concept with  much turrets.

A nice super cruiser - Certainly interresting to 1/700WL scratch.  ;)


Jef  ;)
Title: Re: V's Visual Vorkshop
Post by: Borys on March 14, 2010, 12:29:40 AM
21 guns ... ooooh! aaaaah!
Title: Re: V's Visual Vorkshop
Post by: maddox on March 14, 2010, 09:15:47 AM
The SS file for Eclair.

QuoteEclair, French Light cruiser laid down 1919 (Engine 1916)

Displacement:
   14.000 t light; 14.553 t standard; 16.794 t normal; 18.587 t full load

Dimensions: Length overall / water x beam x draught
   692,26 ft / 688,98 ft x 65,62 ft x 26,25 ft (normal load)
   211,00 m / 210,00 m x 20,00 m  x 8,00 m

Armament:
      21 - 5,51" / 140 mm guns (7x3 guns), 92,59lbs / 42,00kg shells, 1919 Model
     Quick firing guns in turrets (on barbettes)
     on centreline, evenly spread, 3 raised mounts
      4 - 1,46" / 37,0 mm guns in single mounts, 1,55lbs / 0,70kg shells, 1919 Model
     Breech loading guns in deck mounts
     on centreline, evenly spread, all raised mounts
   Weight of broadside 1.951 lbs / 885 kg
   Shells per gun, main battery: 200

Armour:
   - Belts:      Width (max)   Length (avg)      Height (avg)
   Main:   3,00" / 76 mm   499,51 ft / 152,25 m   17,00 ft / 5,18 m
   Ends:   Unarmoured
     Main Belt covers 112% of normal length

   - Gun armour:   Face (max)   Other gunhouse (avg)   Barbette/hoist (max)
   Main:   4,00" / 102 mm   2,00" / 51 mm      3,25" / 83 mm
   2nd:   0,50" / 13 mm   0,50" / 13 mm            -

   - Armour deck: 1,50" / 38 mm, Conning tower: 4,00" / 102 mm

Machinery:
   Oil fired boilers, steam turbines,
   Direct drive, 4 shafts, 138.346 shp / 103.206 Kw = 34,00 kts
   Range 9.000nm at 16,00 kts
   Bunker at max displacement = 4.034 tons

Complement:
   736 - 958

Cost:
   £3,022 million / $12,089 million

Distribution of weights at normal displacement:
   Armament: 221 tons, 1,3%
   Armour: 2.464 tons, 14,7%
      - Belts: 1.039 tons, 6,2%
      - Torpedo bulkhead: 0 tons, 0,0%
      - Armament: 535 tons, 3,2%
      - Armour Deck: 832 tons, 5,0%
      - Conning Tower: 57 tons, 0,3%
   Machinery: 5.071 tons, 30,2%
   Hull, fittings & equipment: 5.894 tons, 35,1%
   Fuel, ammunition & stores: 2.794 tons, 16,6%
   Miscellaneous weights: 350 tons, 2,1%

Overall survivability and seakeeping ability:
   Survivability (Non-critical penetrating hits needed to sink ship):
     15.686 lbs / 7.115 Kg = 187,4 x 5,5 " / 140 mm shells or 1,6 torpedoes
   Stability (Unstable if below 1.00): 1,12
   Metacentric height 3,3 ft / 1,0 m
   Roll period: 15,1 seconds
   Steadiness   - As gun platform (Average = 50 %): 71 %
         - Recoil effect (Restricted arc if above 1.00): 0,46
   Seaboat quality  (Average = 1.00): 1,21

Hull form characteristics:
   Hull has low quarterdeck
   Block coefficient: 0,495
   Length to Beam Ratio: 10,50 : 1
   'Natural speed' for length: 26,25 kts
   Power going to wave formation at top speed: 55 %
   Trim (Max stability = 0, Max steadiness = 100): 59
   Bow angle (Positive = bow angles forward): -5,00 degrees
   Stern overhang: 3,28 ft / 1,00 m
   Freeboard (% = measuring location as a percentage of overall length):
      - Stem:      29,53 ft / 9,00 m
      - Forecastle (16%):   22,97 ft / 7,00 m
      - Mid (50%):      22,97 ft / 7,00 m
      - Quarterdeck (12%):   18,04 ft / 5,50 m (22,97 ft / 7,00 m before break)
      - Stern:      18,04 ft / 5,50 m
      - Average freeboard:   22,78 ft / 6,94 m

Ship space, strength and comments:
   Space   - Hull below water (magazines/engines, low = better): 111,0%
      - Above water (accommodation/working, high = better): 178,3%
   Waterplane Area: 29.995 Square feet or 2.787 Square metres
   Displacement factor (Displacement / loading): 114%
   Structure weight / hull surface area: 114 lbs/sq ft or 557 Kg/sq metre
   Hull strength (Relative):
      - Cross-sectional: 0,97
      - Longitudinal: 1,39
      - Overall: 1,00
   Hull space for machinery, storage, compartmentation is adequate
   Room for accommodation and workspaces is excellent
   Ship has slow, easy roll, a good, steady gun platform
   Good seaboat, rides out heavy weather easily

250 tons fire control
25 tons ERADe
25 tons long range marconi
50 tons crew comfort
Title: Re: V's Visual Vorkshop
Post by: The Rock Doctor on March 14, 2010, 09:18:51 AM
Looks like a tasty treat.
Title: Re: V's Visual Vorkshop
Post by: TexanCowboy on March 14, 2010, 12:28:03 PM
Hey, Rocky, do you still have the springstyle folder for the 3x5 6'' gunned ship at WW?
Title: Re: V's Visual Vorkshop
Post by: The Rock Doctor on March 14, 2010, 01:26:20 PM
Amongst the thousands of other SS files, probably.  Why?
Title: Re: V's Visual Vorkshop
Post by: Ithekro on March 14, 2010, 06:06:52 PM
Intersting ship...and has just enough predreadnought/semi-dreadnought era French in it to be "ugly".
Title: Re: V's Visual Vorkshop
Post by: maddox on March 14, 2010, 06:12:46 PM
Thanks.  She's the ultimate escort cruiser for the battleline.  DD's will fear her.
Title: Re: V's Visual Vorkshop
Post by: Sachmle on March 14, 2010, 07:08:00 PM
Quote from: maddox on March 14, 2010, 06:12:46 PM
Thanks.  She's the ultimate escort cruiser for the battleline.  DD's will fear her.

Yes they will, until something like a CA or BC puts a 9-15" shell or 2 in her and all those magazines go *POOF*
Title: Re: V's Visual Vorkshop
Post by: Valles on March 14, 2010, 07:12:59 PM
Well, for one reason or another, a CA or BC that're bothering to range on her aren't shooting at anything bigger and more valuable, so either that's a good thing, or it's a wash, isn't it?
Title: Re: V's Visual Vorkshop
Post by: Sachmle on March 14, 2010, 07:16:32 PM
Depends on how many Eclairs there are and what other screens are out there. If there's only 1 Eclair and 2-4 Demarce screening a few BBs then taking out the Eclair opens the battleline up to torpedo attack much easier than sinking 2-4 Demarces. I understand that 1 14k ship will be better then 2 7k ships, but it, no matter how many guns, can only be in 1 place at a time.
Title: Re: V's Visual Vorkshop
Post by: TexanCowboy on March 14, 2010, 07:24:37 PM
You could always do what the Italians were thinking about in one of those slow Pre-Dread refits, the one with 2 12'' and some 8'' guns. They were going to replace everything with 3-4'' guns for port assualt. That would be useful.
Title: Re: V's Visual Vorkshop
Post by: Valles on April 11, 2010, 07:39:38 PM
Quite possibly people've noticed that I haven't been doing any drawing lately; partly, this is due to class, and more to Mass Effect 2, but I actually have been working on something - a design that jumped into my brain and declined to leave until 'produced'.

Probably this is what my N4 dreadnought-era battleships will look like.

http://i31.photobucket.com/albums/c386/valles_uf/Dragon-c-1.png
Title: Re: V's Visual Vorkshop
Post by: maddox on April 11, 2010, 07:54:52 PM
1 hit amidships and 9 secundaries are gone.
Title: Re: V's Visual Vorkshop
Post by: Valles on April 11, 2010, 08:33:55 PM
Leaving only nine more on that side. ^_^

The followup class will probably spring for (lightly) armored floors and bulkheads separating each gun to try and cut down on things like that, as well as adding torpedo bulkheads, and further followups will go to enclosed mount-and-hoist.
Title: Re: V's Visual Vorkshop
Post by: Valles on August 16, 2010, 09:06:47 PM
No, this effort is not, in fact, dead.

BEHOLD!

The Iberian CABRAL Class Armored Cruiser!

http://i31.photobucket.com/albums/c386/valles_uf/VVV2-DonJuan-h.png?t=1282014342
Title: Re: V's Visual Vorkshop
Post by: P3D on August 16, 2010, 09:21:01 PM
On the turrets... I'd leave a few more pixels next to the gun, by the pics there's no place to put the trunnions - unless way back, but then you'd need to cut off too much from the faceplate to accommodate gun elevation - unless it's an evil Maori plan to stop the Armada. :P
Title: Re: V's Visual Vorkshop
Post by: Valles on August 16, 2010, 11:44:51 PM
*facepalm* Point.

*fixes*

http://i31.photobucket.com/albums/c386/valles_uf/VVV2-DonJuan-i.png?t=1282023867
Title: Re: V's Visual Vorkshop
Post by: snip on August 16, 2010, 11:59:45 PM
Up for some more customers? Mainly those of us less inclined to artistic things (points to self) ;D
Title: Re: V's Visual Vorkshop
Post by: Nobody on August 17, 2010, 01:12:55 AM
Looking great Valles.

May I ask how my L21, in the meantime named BB-1 "Kaap Delgado" is coming along? Last time I saw her she was looking very promising.
Title: Re: V's Visual Vorkshop
Post by: Valles on August 17, 2010, 01:24:46 AM
I'll be digging out the old PMs and going back to work on her tomorrow. It's a bit late to get into that right now. ^_^;
Title: Re: V's Visual Vorkshop
Post by: Nobody on August 17, 2010, 01:30:28 AM
Quote from: Valles on August 17, 2010, 01:24:46 AM
I'll be digging out the old PMs and going back to work on her tomorrow. It's a bit late to get into that right now. ^_^;
Yea! :)

Late? It's nine o'clock in the morning ^^.
Title: Re: V's Visual Vorkshop
Post by: Valles on August 18, 2010, 08:51:43 PM
Well, since Nobody suggested putting the draft version out for commentary rather than completing it in secret, here's the latest draft of his L21 design:

http://i31.photobucket.com/albums/c386/valles_uf/VVV3-L21-f.png

This draft -

- 1st try at the motor launch
- launching gear added
- 15cm guns beefed up visually, and no, as far as I can tell that really is how long they should be in-scale
- breakwaters tweaked, fourth and widest added
- turret width tweaked
- bridge layout tweaked
- funnels swapped from twin to single/trunked design


Still to-do -

- finish the boats
- generate and place portholes
- paint and markings
- anchors and paraphernalia for same
Title: Re: V's Visual Vorkshop
Post by: P3D on August 19, 2010, 09:33:22 AM
FWIW, my version of the 2T4x16" Orange BB looked like this:

(http://i43.tinypic.com/25yudrs.png)
Title: Re: V's Visual Vorkshop
Post by: Jefgte on August 19, 2010, 10:14:08 AM
Simple & effective, not too heavy.

a good concept


Jef
Title: Re: V's Visual Vorkshop
Post by: Logi on August 19, 2010, 01:18:38 PM
I question the usable beam. It has a ~100' beam with quad 16" guns and a TB. I'm not quite sure how the space was managed.
Title: Re: V's Visual Vorkshop
Post by: P3D on August 19, 2010, 01:28:07 PM
Beam was scaled-up from the Normandie design.
Title: Re: V's Visual Vorkshop
Post by: Jefgte on August 19, 2010, 04:36:10 PM
... I imagine...

170mx35....
So, a 22kts BB .


Jef
Title: Re: V's Visual Vorkshop
Post by: Valles on August 19, 2010, 05:21:32 PM
(http://i31.photobucket.com/albums/c386/valles_uf/VVV3-L21-g.png)

This draft:

- Anchoring.
- "Orangeness", design elements notable in P3D's drawing that didn't entail reworking already 'frozen' sections.
- Boats Ready!

To-Do:

- Portholes
- Color
Title: Re: V's Visual Vorkshop
Post by: Valles on August 22, 2010, 03:04:56 AM
(http://i31.photobucket.com/albums/c386/valles_uf/VVV3-L21-h.png)

This Draft:

- Portholes, doors, ladders
- Color

To Do:

- Acceptance Trials
Title: Re: V's Visual Vorkshop
Post by: Nobody on August 22, 2010, 05:53:37 AM
Wow.
*speachless*




On third thoughts, four anchors on the bow and none aft?
Title: Re: V's Visual Vorkshop
Post by: Valles on August 22, 2010, 06:33:39 AM
Ping!

(http://i31.photobucket.com/albums/c386/valles_uf/VVV3-L21-i.png)
Title: Re: V's Visual Vorkshop
Post by: maddox on August 22, 2010, 07:27:40 AM
Why portholes below the secundaries amidships?
Title: Re: V's Visual Vorkshop
Post by: Nobody on August 22, 2010, 09:00:22 AM
I toyed around a bit with the wave-breakers (top view only), hope you don't mind Valles.

I think this could look better if done correctly.
Title: Re: V's Visual Vorkshop
Post by: Sachmle on August 22, 2010, 09:26:27 AM
Very nice Valles. Turrets look a little too square from above, but meh.