So the change from using SS $ cost to $=BP, etc. didn't make it to the official rules section? This tripped me up badly, so I can't imagine that anyone who comes after me might not be similarly effected. Can we update that and anything else that might have changed but not been codified yet?
I realize this might be a simple matter of not having the time, so I volunteer to write any edits necessary, and update the rules themselves if someone wants to give me appropriate access.
I may take you up on that.
Are there any other rules that need cleaning up? I'm not talking about new changes or new rules, just stuff that needs editing.
The wooden ship construction rules might worth look - it was written before the rules on merchant standard construction.
Well, some of the things that I found :
The economic rules state: $150 for 0.5BP - minimum increment,
"minimum increment" which sounded to me like you could only buy $150 at a time
Somewhere it was asked and answered to the effect that if you designate a corps to be the garrison for a fort/line, you can deduct that portion of the cost.
In my Bavarian trial run, I did this as Bazhell turned over a Fort to the French- freeing a GAR Corps, which I then designated for the future fortified line.
This however is not specified under fortifications.
Spreadsheet:
The +$ = 2x unused BP on the sample spreadsheet should be corrected
I was told that formula no longer applies, though at least one fellow seems to still using it.
Like wise the max research = 1/2 BP on the spreadsheet.
On the BP - what wording would you suggest, to make it clear that one buys BP in 0,5 chunks?
That spending 100$ does not give one 0,33BP?
Borys
End of a long day here, I am not coming up with the appropriate verbiage.
The choice of the phrase 'minimal increment' without indication that partial payment was possible caused the puzzlement. Until I checked folks sims for comparison, I was wondering how any small power could ever buy one.
I'm taking a stab at re-writing the ship construction/refit/repair stuff in general. My main interest is improving clarity and balancing simplicty versus realism. I don't want to nit-pick the existing numbers and processes unless really necessary.
With respect to the economic stuff, I see where you guys are going, and will tackle that afterward.