Line Infantry
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4
1925 (+4) 7/5
1935 (+5) 8/6
Light Infantry/Cavalry (Includes all of: cavalry, mountain, desert, commando, marine)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5
1915 Cutting Edge (+1) 6/2
1925 (+2) 7/2.5
1935 (+2) 8/3
Army Reserves
Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR can bring units from reserve to active status in seven days.
Note: for the 1910 tech, the player selects which variant he is researching. He can research both variants separately if he wishes.
CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,
Heavier-Than-Air Crafts
Baseline: None, perhaps a few private experimenters with gliders
1902: Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906: Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)
1921: historical 1922 aircrafts
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts
Dirigible Airships
Dated: None
1898: Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905: Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910: Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts
Anti-aircraft Guns and Directors
1903 (-1): Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition.
1910 (0): Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.
1918 (+1): Improved timed fuses. AA fire plans. Central post AA fire control.
1926 (+2): Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936 (+3): Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.
Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3) LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.
Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns
Motorization
1900: Experimental: A few cars and trucks have been bought by your army to see what they can do; everything else follows from this. This tech is granted automatically once the nation has the following techs researched: 1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry
1910: Motorized HQ, Artillery units; improved tactical mobility
1920: All supporting elements motorized; improved strategic mobility
1930: Troops mounted; improved tactical firepower/mobility, strategic mobility.
Light Armor
1905: Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount. Prerequisite: 1900 Motorization.
1910: Historical 1912 armored cars
1915: Historical 1917 tankettes (unreliable) and armored cars
1920: Historical 1922 tankettes and armored cars
Heavy Armour
1910: Historical 1916 tanks (very unreliable). Pre-requisite : 1900 Motorization.
1915: Historical 1917 tanks (unreliable)
1920: historical 1922 tanks
Signals/Intelligence
Note: Had been a "secret" tech for a while.
1895: Ability to create simple codes (if a player requests this ability.)
1900: Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905: Basic encoding protocols, dedicated radio and telegraph line listening stations
1912: Centralized cryptographic institutions, enforced radio discipline, Room 40
1920: Primitive mechanical encoding/decoding machines etc.
Rocketry
1910: Black powder rockets .Comparable to light field guns in effect but utterly unreliable and inaccurate.
1920: The start of new rocket theories, experiments with vastly different propellants, active mechanical flight stabilization.
1926: Experiments with liquid fueled rockets. Dependable solid fuel rocket weapon systems on light field gun level.
1935: Solid fueled siege rockets, liquid fuel rocket weapon ystems in experimental phase.
1942: Solid fueled area effect missile systems (Katyusha), less reliable long range liquid fuel rockets available (early A4) in small quantities.
Edits:
Edit: Re-worded the 1910 Reserves tech to conform with the mobilization rule.
Deleted and replaced by MTB Tech as of 1/16:
QuoteInternal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP
Additions for 1/1918 (done on Oct 29, 2009):
- Extended Infantry progression
- Extended Light Infantry progression
- Extended heavier than air aircraft progression
- Added Rocketry Tech Progression
- Replaced Anti-Aircraft Gun tech, which was:
Quote
1900: Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.
1908: Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914: Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925: Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet