Land & Air Technology

Started by Jefgte, December 01, 2012, 04:25:21 PM

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Jefgte

Blue is researched
Red is researching

Line Infantry

1870: Rating 2 Artillery 0.5
1885: 3/1
1895: 4/2

1905: 5/3
1915: 6/4
1925: 7/5
1935: 8/6

Light Infantry/Cavalry (Includes all of:  cavalry, mountain, desert, commando, marine)

1870: Rating 2 Artillery 0
1885: 3/0.5
1895: 4/1

1905: 5/1.5
1915: 6/2
1925: 7/2.5
1935: 8/3

Army Reserves

Army Mobilization and Reserves:
1895: Can maintain one reserve unit per 2 active strength units
1900: Can maintain one reserve unit per one active strength unit

1905: Can maintain two reserve units per one active strength unit
1910: Can maintain three reserve units per one active strength unit OR can bring units from reserve to active status in seven days.

Note:  for the 1910 tech, the player selects which variant he is researching.  He can research both variants separately if he wishes.

CBR warfare:

1880: Blankets with smallpox, trebuchets with dead animals, etc.
1905: Tear-producing substances, chlorine,plague fleas and rats etc.
1910: Phosgene
1915: Mustard gas, anthrax spores
1920: Early nerve gases,

Heavier-Than-Air Crafts

1900: None, perhaps a few private experimenters with gliders
1902: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)
1921: historical 1922 aircrafts
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts

Dirigible Airships

Dated: None
1898: Volume 10 000m³ nonrigid airships, 30kts
1905: Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910: Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts

Anti-aircraft Guns and Directors

1903: Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition. Granted automatically once 1906 Aircraft are researched
1910: Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.
1918: Improved timed fuses. AA fire plans. Central post AA fire control.
1926: Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936: Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.

Amphibious Technology

1900:  Lifeboats and the use of enemy harbors.
1905: Shallow draft barges and shallow draft support ships
1910: LST ships
1920: Landing support ships and LST carriers
1928: Mulberry harbors and amphibious vehicles.

Railway guns

1900: Railway guns of up to 150mm, armored trains
1905: Railway guns of up to 254mm
1910: Railway guns of up to 356mm
1915: Unrestricted caliber railway guns

Motorization

1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1895 Line Infantry or Light/Cavalry

1910:  Motorized HQ, Artillery units; improved tactical mobility 
1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.

Light Armor

1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization. 
1910:  Historical 1912 armored cars
1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars

Heavy Armour

1910:  Historical 1916 tanks (very unreliable).  Pre-requisite  :    1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks

Signals/Intelligence

1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic

1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations
1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40
1920:  Primitive mechanical encoding/decoding machines etc.

Rocketry
1910:  Black powder rockets .Comparable to light field guns in effect  but utterly unreliable and inaccurate.
1920:  The start of new rocket theories, experiments with vastly different propellants, active mechanical flight stabilization.
1926:  Experiments with liquid fueled rockets. Dependable solid fuel rocket weapon systems on light field gun level.
1935:  Solid fueled siege rockets, liquid fuel rocket weapon ystems in experimental phase.
1942:  Solid fueled area effect missile systems (Katyusha), less reliable long range liquid fuel rockets available (early A4) in small quantities.
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf