Esc Techs 1920/1

Started by ledeper, November 11, 2010, 12:58:57 PM

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ledeper

Esc Techs as of 1920/1


Blue:Got it
Yellow:Getting it
Red:Not yet


Naval Artillery
1885
1895
1900
1902
1907
1911
1915

1921
1928


Naval Propulsion

1895 Baseline(0): Complex Reciprocating Engines, Engine Year 1900
1902 Advanced (+1): Engine year 1905, Max. non-VTE power 5,000 HP/Shaft,
        Direct-drive Turbines
1905 Cutting Edge (+3) Engine year 1909, Max. non-VTE power 12,000 HP/Shaft
1909: Engine year 1912, Max. non-VTE power 20,000 HP/Shaft
1913: Engine year 1916, Max. non-VTE power 35,000 HP/Shaft
1917: Engine year 1920, Max. non-VTE power 40,000 HP/Shaft, Engine year = year laid down.


Miscellaneous propulsion technology:

1900 Underway Recoaling
1906 Oil-firing boilers: Allows bunkers with larger than 10% percentage for oil
1906 Electric Propulsion
1912 Geared Drives
1912 Capital Ship Diesel Engines

1915 Underway Oiling

BB/AC Architecture - Main battery in turrets

1880: Main guns in twin turrets, secondaries in casemate
1890: Mixed main armament or AQY with double turrets+casemates
1904: All-big-gun ship with wing turrets, superfiring turrets (restricted axial firing arcs), improved turret hydraulics, Torpedo Bulkheads
1906: Superfiring turrets (unrestricted firing arcs), triple turrets
1912: Quadruple turrets

1920:  No restriction (high or low) on caliber of turreted guns

Secondaries are 4-7" guns. 8-10" medium-caliber guns are not secondaries, but medium-caliber main guns

Aircraft/Seaplane Carriers

1910: experimental aviation ships; automatically granted upon completion of the 1910 Aircraft (1914 models) tech.
1915: floatplanes; flying-off decks for wheeled aircraft

1918: gunpowder catapults for floatplanes; separate landing and taking-off decks for wheeled aircraft
1922: hydraulic catapults; full length decks for wheeled aircraft; arrestor wires
1926: armored box carrier


Light Cruiser Architecture - Main battery in deck mounts/casemates

1880 Baseline(0): guns in single mounts or casemates, on side/centerline
1900 Advanced(+1): ammunition hoists, deck torpedo armament, superfiring mounts
1910 Cutting Edge (+5): twin gun mounts (require hoists); powered gun mounts; unrestricted weapon armor


Destroyer and TB architecture - Top speed no less than 20kts, composite hull strength > 0.49

1880 Baseline (0): single TTs - max 4, displacement 500t
1904 Advanced (+1):double TTs - max 8, displacement 750t
1908 Cutting Edge (+3): triple TTs - max 12, displacement 1000t
1912: max displacement 1500t

1918: quad TTs, 2000t
1924: quintuple tubes, 2,500t


MTB Tech (Replaces ICE tech)
Motor Torpedo Boats                   
Year   Type   LD(t)   Main Gun   MG   TT   Misc. Weight   Cruise Range   Medium Range   Fast Range   Crew


1905   A   40   1x50mm or less   2   2   0   1000@10      300@16   10
1910   B   20   0   2   2   0   500@10      100@20   6
1914   C   20   0   2   2   0   500@10   100@20   40@26   6
1914   D   40   1x50mm or less   2   2   0   1000@10   200@20   100@25   11

1918   E   20   0   2   2   0   500@10   100@20   20@30   6
1918   F   40   1x50mm or less   2   2   0   1000@10   200@20   70@28   12
1922   G   40   1x50mm or less   2   2   0   1000@10   200@20   50@30   15
1922   H   80   1x77mm or less   2   2   2   2000@10   400@20   100@30   20
1928   I   40   1x50mm or less   2   2   0   1000@10   200@20   50@30   16
1928   J   80   1x77mm or less   2   2   2   2000@10   400@20   100@30   24
1928   K   120   1x77mm or less, 1x50mm or less   2   4   4   3000@10   600@20   150@30   30


Mine Warfare

1890: long stick and Very Slow Forward. Hand detonated mines
1900 Baseline (0): primitive paravanes and dragged booms behind small vessels.  Horn mines.
1908: Advanced (+1): advanced paravanes, active charges. Reliable horn mines, early antenna mines.

1918: Reliable antenna mines.
1922: Unreliable magnetic mines & countermessures.

Naval Artillery Shells

1880 Primitive(-2): Solid shot
1890 Dated (-1): High Explosive
1895 Baseline (0): Semi Armour-Piercing
1905 Advanced (+1): Armour-Piercing
1908 Cutting Edge (+3): Capped shells


ASW

1910: ASW tactics, depth charges
1916: hydrophones, depth charge throwers


Night fighting

1908: basic tactics, searchlight, night scopes
1912: starshell + improved tactics

1918: Illuminating shells with parachute, improved night scopes

Rangefinding, Fire Control and Gunnery
(development takes twice as long as a normal tech)


1908: centralized FC, early directors - 12kyd
1912: primitive FC computers -18kyd

1918: Spotting planes, Central director stations, long base-length RF - 24kyd
1930:  Electromechanical FC computers - 30kyd

Radar technology (double-time tech)

1905: Advanced (+1): Early Huelsmeyer-type "radar", listening dishes, War tuba's.
1915: Cutting Edge (+3): refined Huelsmeyer-type "radar"

1930: Futuristic (+5): primitive "modern" search RADAR

Armor technology

1880 Cast Iron -20%
1890 Compound -10%
1900 Krupp Cemented 0
1915 All Imp. KC types +10%


An armor tech not related to the metallurgical aspects of the main tree, and not required as a pre-requisite to later techs on that main tech tree:

1912 Sloped external belts; "All or Nothing" Protective Schemes

Torpedo Technologies

1890 Primitive (-2) : 800m@26kts range, 50kg warhead (-1 dam.), compressed air 0.5t, 16" dia.
1890 Dated (-1): 1200@26, 400@35, 100kg warhead (+0 dam.), compressed air 0.5t, 16"
1899 Baseline (0):3000@26, 1500@30, 100kg warhead(+0 dam.), early wet heater 1t, 18"
1905 Advanced (+1): 5000@26, 2200@35, 100kg warhead, imp. wet heater, 1t, 18"
1908 Cutting Edge (+3): 7000@26, 3000@35, 100kg warhead, imp. wet heater, 1t, 21"
1913: (+5) 15000@26, 10000@30,7000@35, 200kg warhead (+1), 2t, 21"

1918: (+8) 20000@26, 15000@30, 10000@35, 300kg warhead (+2) 3t weight, 24"
1928: (+12)Reliable Oxygen Torpedoes (aka Long Lance Torpedoes, double time tech)


These are max capabilities. If there's a historical torpedo with less weight and lower performance, you can use that.

Electric Torpedo Proplusion

1905: 2000@20/1000@30, +0 damage, 2t
1914:  Torpedoes as capable as normal torpedoes at "slow" setting.

Submarines

Tech years are:
1900, 1905, 1910, 1915, 1920, 1925, 1930, 1935, 1940:
Line Infantry

1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4

1925 (+4) 7/5
1935 (+5) 8/6


Light Infantry/Cavalry (Includes all of:  cavalry, mountain, desert, commando, marine)

1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5
1915 Cutting Edge (+1) 6/2

1925 (+2) 7/2.5
1935 (+2) 8/3


Army Reserves

Army Mobilization and Reserves:

1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR can bring units from reserve to active status in seven days.

Note:  for the 1910 tech, the player selects which variant he is researching.  He can research both variants separately if he wishes.

CBR warfare:

1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores

1920: Terrifying (+7) Early nerve gases,

Heavier-Than-Air Crafts

Baseline: None, perhaps a few private experimenters with gliders
1902: Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906: Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1917: historical 1918 aircrafts (wireless possible in multi-engine types)

1921: historical 1922 aircrafts (wireless possible in single-engine types)
1921: historical 1922 aircrafts
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts


Dirigible Airships

Dated: None
1898: Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905: Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts

1910: Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts


Anti-aircraft Guns and Directors

1903 (-1):  Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition.
1910 (0):  Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.

1918 (+1): Improved timed fuses. AA fire plans. Central post AA fire control.
1926 (+2): Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936 (+3): Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.


Amphibious Technology

Baseline(0)  lifeboats and the use of enemy harbors.
1905  Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3)  LST ships

1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.


Railway guns

1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm

1915: Futuristic (+5): Unrestricted calibre railway guns

Motorization

1900:  Experimental:  A few cars and trucks have been bought by your army to see what they can do; everything else follows from this.  This tech is granted automatically once the nation has the following techs researched:  1900 Internal Combustion Engines and either 1895 Line Infantry or Light/Cavalry

1910:  Motorized HQ, Artillery units; improved tactical mobility

1920:  All supporting elements motorized; improved strategic mobility
1930:  Troops mounted; improved tactical firepower/mobility, strategic mobility.


Light Armor

1905:  Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.  Prerequisite:   1900 Motorization.
1910:  Historical 1912 armored cars

1915:  Historical 1917 tankettes (unreliable) and armored cars
1920:  Historical 1922 tankettes and armored cars


Heavy Armour

1910:  Historical 1916 tanks (very unreliable).  Pre-requisite  :    1900 Motorization.
1915:  Historical 1917 tanks (unreliable)
1920:  historical 1922 tanks


Signals/Intelligence

Note:  Had been a "secret" tech for a while.

1895:  Ability to create simple codes (if a player requests this ability.)
1900:  Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905:  Basic encoding protocols, dedicated radio and telegraph line listening stations

1912:  Centralized cryptographic institutions, enforced radio discipline, Room 40
1920:  Primitive mechanical encoding/decoding machines etc.

Rocketry

1910:  Black powder rockets .Comparable to light field guns in effect  but utterly unreliable and inaccurate.
1920:  The start of new rocket theories, experiments with vastly different propellants, active mechanical flight stabilization.
1926:  Experiments with liquid fueled rockets. Dependable solid fuel rocket weapon systems on light field gun level.
1935:  Solid fueled siege rockets, liquid fuel rocket weapon ystems in experimental phase.
1942:  Solid fueled area effect missile systems (Katyusha), less reliable long range liquid fuel rockets available (early A4) in small quantities.