Dutch news OOC thread

Started by P3D, July 08, 2010, 10:55:50 AM

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Walter

I would assume that if it is a news article, it would be known to the world. If it is a conversation between two people in a room, it's unlikely to be known by anyone else. Anything in between would require mod approval... and I slightly disagree with you Guiness as a nation would require the proper SS/Intel tech as well (i.e. if Nation A has a higher level than Nation B, it has a better chance of obtaining certain information than Nation B).

ctwaterman

Yes walter if you have higher Intel Tech and access to the Cable lines then you can get snippets.  If they used wireless more easily gathered snipets.

One time pads.... and you might have the information but 2 years latter...?????
Something as simple as a Book Code is still impossible to deceipher unless you know what book is being used.  121.1.3.3 mean 121st page, 1st paragraph, 3 sentance 3 word.... without the Book its gibberish  this is the type of code Italian Foreign Office uses for its important messages and what the agents of Praetorian Guard use.  The agents might ask for a shipment of X number of hammers to Y location all in a public telegram.

There are ways of breaking these codes but it starts with knowing how how the other guy is actually encrypting them.  If your guys keep thinking 121.1.3.3 is a number letter transposition code with each number or series standing for letters well they will quickly get up set and come to some rude conclusions.

Given that my Job in the Airforce from 1984 to 1988 was telecomunication security :) 

ON the other hand most Italian Foreign office messages are not so laboriously hand written out and are sent in the clear over supposedly secure telegraph lines. So read away...  As an American Secretary of State once said Genteelmen do not read each others mail.   Somebody forgot to tell him the governments have no morals...
Just Browsing nothing to See Move Along

Guinness

I'm less worried about elements of signals intelligence here, and more worried about elements of human intelligence. For one thing, useful spy networks are probably more expensive than the signals intelligence of our time. Spys are everywhere, and we know that nverse diplomats have loose lips. So it's credible that the contents of a supposedly private conversation could be revealed through more mundane means than code-cracking.

As I've said, it's best if the two players involved conspire. We all like good spy yarns, don't we? Barring that, a request can be sent to the mods, we'll figure out how to determine if the information in question has been gained, do a roll if necessary, and you'll have the results. Do be careful though. As easily as one might get away with information, one might end up with disinformation, or a spy can get burned.

Desertfox

Quote1. Don't publish if you want to keep it secret. The MVB will get it and use it.
2. Martial law is no security at all.
3. The Mods have not said no to me when I did this before and you published information. Fair game is fair game.
Thank you, for letting me know that I now know everything int your thread...

Personally, if I don't want something known I just don't post it. Because, sometimes even when you know that the information is OOC you might unconsciously make decisions based on it. But I only try to act on clear cut information. Like the Wilson assassination, and on that one I figured out what was up before it was posted. 
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

damocles

As happened to me at Masirah. In any event, what I post is free to use if you can crack it. I've used encrypted Morse a few times to give players a chance to try to guess at what I was about. At least one player got it.

Logi is at a loggerheads with me here. He wants to play by his rules which he calls my rules, and accuses me of unfairly exploiting those very rules when he doesn't recognize the consequences of what he does and just did. Well the mods have ruled, and so I play. I could have just not given him the huge clue I gave him when I used his published "news".

D.


Logi

Unfortunately, Agent 057 was well discussed with the player I got the information from and thus I was well within the rules as dictated by the mods.

I have not broken the rules, expect for the most recent news posting in which I do to spite your rules.

The Rock Doctor

Guys,

If a message is relayed by wireless, there is a possibility of interception and decryption.

If it goes by cable, you will need a tap to have that possibility.

If it is written or a verbal exchange between individuals, you will need a person to intercept it.

If I have to make a ruling on whether Player A intercepts every bit of stuff Player B posts, my ruling will default to, "No, you didn't get it."  So don't make me issue too many rulings.

ctwaterman

*slaps forehead and Groans*

Ok,  If you want to know the contents of some of my secret messages I post ask.  If its something between the Emperor and his Praetorian agents or confidants really dont bother unless you have some really good idea how to get it....

If its a discussion between to Senators and their pack of aids or even a discussion in the Senate... hell ask just so I know but the answer is hell of course the Senate is full of leaks a blonde clerk listens to the gossip from work from her lover the Senators aide who shares it with her girl friend who shares it with your spy and the editor of the Forum a Gossip Newspaper.
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Desertfox

That is a lot of lessons to be learned from what was really a very insignificant op. If the Dutch took 12% losses from zero opposition, wonder how they would have fared against even a single brigade of crack NSEF troops.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

Ithekro

#54
Hmmm.  I've always interpreted this as a storytelling venue for us to design warships and such, rather than a roleplaying game where you need to keep secrets.

Stories work better when people work on them together rather than trying to out guess each other and be underhanded with information.  This was one of the reasons the scripted wars worked so much better than the random ones...both players agreed what would take part and the general feel of the actions, then the battle would be played out to see what happened.  The aftermath would set the next step in the script.  Also in each random war there have been basically a gang bang worth of people jumping into them making each war make less and less sense.

(The roleplaying seems to drag out situations longer than they need to be...thus is partly why I got lost a year or so ago and lost interest because nothing seemed to be happening, but there was a wall of imformation to go through that still didn't tell my anything due to the sheltered close fisted nature of the stories going on.)

damocles

#55
Quote from: Desertfox on July 20, 2010, 02:24:24 PM
That is a lot of lessons to be learned from what was really a very insignificant op. If the Dutch took 12% losses from zero opposition, wonder how they would have fared against even a single brigade of crack NSEF troops.

1. One battalion equivalent (1000 men) took 12% losses from 856 bandits holed up in a fortified hilltop delay position after they came ashore through rough surf, over a hidden sandbar, through a minefield, and while under small arms fire into a prepared ambush? 120 men hurt is nothing. How many "Omani bandits" survived after the two day fight?

2. The so called crack NSEF stay behind troops ran for their lives and deserted their "allies".   :D

Quote from: Ithekro on July 20, 2010, 03:35:43 PM
Hmmm.  I've always interpreted this as a storytelling venue for us to design warships and such, rather than a roleplaying game where you need to keep secrets.

Amphibious warfare designs are part of naval warfare. I thought a story about how the designs actually worked in the Nverse in combat might add flavor.    

QuoteStories work better when people work on them together rather than trying to out guess each other and be underhanded with information.  This was one of the reasons the scripted wars worked so much better than the random ones...both players agreed what would take part and the general feel of the actions, then the battle would be played out to see what happened.  The aftermath would set the next step in the script.  Also in each random war there have been basically a gang bang worth of people jumping into them making each war make less and less sense.

What was Masirah after the NS pulled out? A clean slate.  

Quote(The roleplaying seems to drag out situations longer than they need to be...thus is partly why I got lost a year or so ago and lost interest because nothing seemed to be happening, but there was a wall of information to go through that still didn't tell my anything due to the sheltered close fisted nature of the stories going on.)

Oh, one last thing about "New Swiss propaganda". The De Ruyter was not present during this operation. Most of the units committed (and this is the OOC truth) were units I could afford to lose if this had turned into a bloody disaster. Total cost to me was the equivalent of scratched paint on a used car. I was frankly very very very lucky as well as aggressive.

QuoteHet geluk behoort tot de moedige!

:P

D.     

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Well now you got a glimpse of what is happening in the Dutch part of the Nverse.