Navalism 4 Wishlist

Started by Desertfox, February 09, 2010, 09:47:32 PM

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Desertfox

If there is an N-verse 4.0, what nation or type of nation would you like to have? Include all your options.


For me:

Mexican Empire (PoD 1845AD), greater Mexico - Texas + Hawaii/Phillipines

Kingdom of Israel (PoD 70AD), Israel (under King Solomon) + outlying 'Phoenician' colonies

Carthage (PoD 300BC?), Carthage at the time of Hannibal

Persian Empre (PoD 500 BC?, 100 AD?), Persia under Darius?

Indonesia (PoD ???), The N-Verse DEI

Greater Siam (PoD ???), Siam + expanded territories

New Switzerland 2.0 (PoD ???), Modified version of N-verse, maybe including Antartica

The Coorporate Penguin Police State of Antartica (PoD ???), Antartica nuff said...


Obioulsy Mexico would be my 1st choice, but any of the above would be most interesting to play, and they have different PoD depending on what is choosen.
"We don't run from the end of the world. We CHARGE!" Schlock

http://www.schlockmercenary.com/d/20090102.html

TexanCowboy

I choose Russia.....or Israel(Typing this at a synougouge) :D

Jefgte

Inca Empire... of course...


Jef
"You French are fighting for money, while we English are fighting for honor!"
"Everyone is fighting for what they miss. "
Surcouf

Nobody

Well I would like to play a nation whose language I know.
Preferably Germany. England/UK/GB would also be nice. I could also think of a Danish or Norman state. Oh and I could also play the Romans, my Latin however is very rusted and I never learned how to translate things into Latin.
Whichever, it doesn't have to be at the historic location especially with a 50 m rise in sea level.

Valles

The Empire of the East Sea (Higashikai no Teikoku) had its earliest origin in the alliance between the Korean kingdom of Silla - then the smallest and least powerful of the three kingdoms vying for control over the Korean peninsula - and the Yamato state in Japan. (OTL, Yamato allied with Silla's rival to the west, Baekje) Through careful diplomatic efforts, the two allies were able to deny any form of Tang Chinese support to the other kingdoms of the Korean peninsula while securing useful concessions for themselves, and eventually crushed both Baekje in 677 (17 years later than OTL, where Silla had formed an outright alliance with the Chinese) and Goguryo in 690 (22 years later than OTL), but without debts for and dependence on outright Chinese military aid, was able to claim Goguryo's full territory and maintain it in the face of one minor war with China, one invasion of and two by Japan, until its eventual fall in 1101.

A similar pattern would persist through another two dynasties and nearly five hundred years - albeit witha  major hiccup during the Mongol invasion of the area and the subsequent Yuan Dynasty - before a Japanese invasion headed by general Toyotomi Hideyoshi in the name of newly 'appointed' shogun Oda Nobunaga conquered all territories then held by the kingdom of Joseon between the years of 1591 and 1602.

Given its possession of extensive mainland territories, the Oda Shogunate recognized the impossibility of adopting a 'sealed' social system free from destabilizing outside influences, and instead instituted a policy of making the Shogunate itself the first to adopt any improvements and innovations found useful - and independant innovation, in turn, became a form of impingement on shogunal prerogatives, with all the drastic and permanent consequences that implied.

While Japanese influence over the resulting state would eventually prove to be the dominant factor, originally Korean thoughts and traits had great influence on political history, particularly in that the excellent Joseon civil service system was co-opted entirely by the Shogunate, and would eventually prove the key power-base driving the ascension of the Imperial line to real power, a process taking some decades but complete beyond question by about 1740, when Oda Hajime was dismissed outright as Shogun after a quarrel with the Emperor's younger sister.

At game start, the Higashikai no Teikoku would consist of its core territory of Koryou and the five home islands of Nippon, the seperate islands of Qi, Lu, and Taiwan, as well as Manchuria and all but one (specifically, the Sakha Republic) of the districts making up real-world Russia's Far East. In short, a quite considerable local power, and one with ample reason to invest in a navy given its geographic discontinuity, but not a state likely to go adventuring globally.
======================================================

When the mother ship's cannon cracked the signal to return
The clouds were building bastions in the swirling up above
Poseidon the King and the Wind his jester
Dancing with the Lightning Lady Fair
Dancing with the Lightning Lady Fair

Logi

I would like:

Burgundy (stretching from the low countries down Verdun-Metz-Lorraine to Bourgogne and Nevers down to Avigon/Provence) [PoD 1475]

Teutonic Order (OTL land before Polish-Lithuanian-Teutonic War losts + Pomerania + Danzig + St-Petersburg/Novogrod; a Teutonic Order that successfully drove East) [PoD 1410]

Irish Empire :P (All of Ireland + Iceland + Greenland + Canada) [PoD ?]

Continental England (All of British Isles - Ireland, + Normandy/Brittany/Gascony; Normandy/Brittany down to Loire, Gascony to Garonne) [PoD 1429]

The Corporate Penguin Police State of Antarctica [PoD ?]

P3D

Please do not put much emphasis into all of it until it is decided that where the colonies* would be. If we want colonies to be in the Western Hemisphere, the Incas might not be the best idea. Same for e.g. Orange.

*Assuming we need colonies that make sense
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

TexanCowboy

Is P3D returning?

I request Russia

Or Texas!

P3D

The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

Carthaginian

Hmmm... lotsa choices appeal to me.

Carthage, of course... just don't expect any creative Carthaginian words. ;)

A united Mvskoke (Creek Indian) nation, which would encompass most/all of the tribes in that general linguistic group or related ones (pretty much the SE US). Not exactly a world power, but a nice, solid regional one since they would have coal, iron and eventually oil at their disposal.
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Tanthalas

My idea for a culture (if you can call the loose outline I have an idea even) would be a multiethnic, limited franchise Monarchy with some gorean overtones, the primary Religion of my state would be Druidic but there would actualy be no state sponserd religion.  The entire basis for law in said Nation would be personal responsability.

the PoD for the world this nation exists in could realy be anywhere in history, and the map isnt necessarily all that important either, although I would argue for somthing resembeling the world we liv in.  If somthing resembeling our world was chosen I would like to have the north eastern United states extending past the great plains to include Colorado, Wyoming and Montana.

that may sound like alot but I figure it isnt any worse than asking for the Greater East Asia Co-Prosperity Sphere.
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Sachmle

I'd be more than content with a continental nations with sea access on at least one coast that's not easily interdicted by another nation (Basically I don't want the be OTL Germany where the RN can sit off Wilhelmshaven and thumb their nose at me).

I'd like said nation to be a mid level power with the resources to move up over time w/ good decision making on my part and some luck.

For 'natural enemies' I'd like some other mid level powers nearby/neighboring that can lead to some minor border scuffles and other 'small scale' wars.

If a colony is granted I'd prefer something truly backwater but resource rich with high population.

Can fit into pretty much any time/map/PoD reality.
"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck

"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm

"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim

Logi

I posted what nation's I would like to see, but I would actually like to play a major maritime power as opposed to the land power I currently possess. Secluded on islands sounds nice.

Blooded

I had mentioned it before but I shall list it here as well.

Nordic: I would envision a united scandinavia(Norway, Sweden,Finland) Iceland, Greenland plus eastern Canada. This would go well as a reason for nation #2. Maybe better for one of our many European players?

5-6 Nations(Iroquois Confederacy): roughly the UKA territory in N3(perhaps expanded into the plains further). Due to early contact with Vikings, cloth, domestic animals and iron weapons are introduced around 1000AD. Allowing a much larger population and better tech to resist Euro expansion. The familiarity with domesticated animals allowed a greater level of protection from the diseases which wiped them out in OTL. This could work out well with Carthaginian's SE NA 'Indian' nation.

Japan: This appears to be desired by many so I will drop a claim here.

IMO Valles' Idea of the fully formed East Sea... sounds a bit big and compact(easy to defend). with a colony type china I would expect it would be too easy to become mega/major status unless they are very backward. The other nation ideas I noticed(except Russia) seemed OK for equal level PCs.

Perhaps with a rough point system for nation generation would be in order? A massive nation would be rather backward. Smaller, more developed. With bonus/penalty or something for difficulty/ease to defend(ie island, two separate fleets required, location to other major powers, etc.).
"The black earth was sown with bones and watered with blood... for a harvest of sorrow on the land of Rus'. "
   -The Armament of Igor

Valles

QuoteIMO Valles' Idea of the fully formed East Sea... sounds a bit big and compact(easy to defend). with a colony type china I would expect it would be too easy to become mega/major status unless they are very backward. The other nation ideas I noticed(except Russia) seemed OK for equal level PCs.

The hundred-meter flood contour I'm assuming at this point will turn OTL-Shangdong province into two separate offshore islands, whose names I based off of ancient provinces in the modern one's area. Mainland China would explicitly and emphatically not be included in either starting or future claims.

My proposed territory is predicated on the same 'nation size' assumptions I outlined recently in the other thread, of ten-to-twenty states of, well, about the same scale I requested. The 'historically core' territories would be Korea, Japan, and what we think of as eastern Manchuria; the others could be added and subtracted according to the needs of game balance.

While not wishing to interfere with those with such ambitions themselves, under no circumstances will I, personally, be adopting some kind of indefensible cross-globe adventurism, whatever nation I end up playing. Suggestions to that effect are neither welcome nor subject to any form of actual consideration.

I think a point-buy system would actually be a good idea, but this thread probably isn't the best place to discuss or work it out.
======================================================

When the mother ship's cannon cracked the signal to return
The clouds were building bastions in the swirling up above
Poseidon the King and the Wind his jester
Dancing with the Lightning Lady Fair
Dancing with the Lightning Lady Fair