Wargamer Volunteer needed

Started by Guinness, May 06, 2009, 10:04:18 AM

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Guinness

The Burmese have decided to stand up and fight the Republican Chinese (more on that soon), so we're looking for a volunteer to game out the Sino-Burmese war. Any volunteers? It looks like the war will be almost entirely on land.

Just post here if you are interested, or if for some reason you don't want to volunteer publicly or aren't so sure yet, feel free to PM me.

Korpen

I could perhaps do it. Got some idea of how it could be done in an interesting fashion.
But i would not want to be the one making decisions for either side, so someone else would have to be responsible for the Burmese.
Card-carrying member of the Battlecruiser Fan Club.

maddox

Logi will make the RCC plans,
Burma will be given moderator/wargamer influence.

So, decisions and plans, no problem.
The working out of the plans and looking how the battles go, that is another matter.

Blooded

Hello,

I am curious as to how the land combat is done for Navalism. I could assist if needed. I really don't have the time for stories, but coming up with bare bones info shouldn't be a problem.

Maybe I could game a few of the battles and pass it on to Korpen?
"The black earth was sown with bones and watered with blood... for a harvest of sorrow on the land of Rus'. "
   -The Armament of Igor

miketr

I created a 2d10 table with modifiers for things like odds ratio, terrain, etc.  Roll the bones and do damage based on the number of defenders.  Some times I would play with the results in other ways to get them to fit.

I am on to a new table now but this is what I used for some of the combat.







Korpen

Quote from: Blooded on May 06, 2009, 09:08:13 PM
Hello,

I am curious as to how the land combat is done for Navalism. I could assist if needed. I really don't have the time for stories, but coming up with bare bones info shouldn't be a problem.

Maybe I could game a few of the battles and pass it on to Korpen?
How i would handle it would depend on the size of the forces involved, were the battle took place and their objective.
Given the terrain the scale of the conflict will be different from the recent Kolkata war, for one corps-level attack is not really possible.
Card-carrying member of the Battlecruiser Fan Club.

Guinness

Ok, I think Korpen and Blooded seem to be our committee for this, with assistance from Mike. Is that ok?

As far as scale is concerned: Burma has a max of 1 mobilized corps, 3 active corps, and 2 reserve corps when all this starts. I suspect you might want to think about doing Division vs. Division or smaller combat.

The terrain, at least until the war makes it way to say Mandalay, isn't terribly conducive to large scale infantry tactics, and the weather will likely preclude serious digging in the short term.

Korpen

Quote from: guinness on May 07, 2009, 09:14:05 AM
Ok, I think Korpen and Blooded seem to be our committee for this, with assistance from Mike. Is that ok?

As far as scale is concerned: Burma has a max of 1 mobilized corps, 3 active corps, and 2 reserve corps when all this starts. I suspect you might want to think about doing Division vs. Division or smaller combat.

The terrain, at least until the war makes it way to say Mandalay, isn't terribly conducive to large scale infantry tactics, and the weather will likely preclude serious digging in the short term.
Indeed, it will be hillfighting for quite some time, depending on were the RRC wants to go.
As for resolution; was thinking about perhaps setting up a battle or two in some war-game (perhaps old steel panthers –world at war) and use that as guideline for how a larger operation would go. Logistics I would handle separately.


Related to this I was thinking about how a DBM (De Bellis Multitudinis) inspired system could work?
Basically an element would have the indicated troop strength (4 for baseline, perhaps lower for light) as combat factors, Superior (S)quality for elites, ordinary (O) for most, and inferior (I) for raw units, with perhaps Fast (F) for cavalry formations (rather having them as a separate troop type).  The difference between specialist and line formations would be in the modifications due to terrain and the combat outcomes.
Will play around with this a bit more, I think.

Card-carrying member of the Battlecruiser Fan Club.

miketr

In most game systems I have scene what our light infantry have is mostly movement advantage.

Cavalry - increased base speed but subject to the same limits as normal infantry
The various other terrain types Mountain, Jungle and Desert get to ignore or reduce terrain penalties for movement.  Some times if there is combat bonus for such unit types when defending or attacking in such terrain. 
Amphibious - can attack from sea or other bodies of water at full strength.  A non Amphibious unit would odds are have its strength reduced especially when attacking from the sea.
Airborne - can be air dropped and fights at full strength. * we don't have this type but I assume we will in time.

Michael

P3D

#9
Just a note, the border region is mainly among the Chinese maps. Or The world map series for lesser resolution.

http://www.lib.utexas.edu/maps/topo/
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas