Rule changes...

Started by The Rock Doctor, January 03, 2008, 07:26:44 AM

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The Rock Doctor

I have three requests for the moderators and the group as a whole:

1.  Please delete, or exile to a "Dead Rules Forum", all rules that are not in effect.  It will make it easier for all, especially new players, to figure out what they can/must do.

2.  Please consider adopting a fixed schedule for major rule changes - say, at the end of every second or third sim-year - so we can plan out to that time period with some confidence that our planning will remain legally valid when it's done.

3.  Please stop tinkering with things.  We are too far along in the sim to be constantly futzing about with its basic mechanics.  If something's good enough, leave it alone, even if it isn't necessarily "logical". 

Thank you.

J

Borys

Ahoj!
I am working on #1.
If somebody notices something contradicting in two differernt places, please point it out to me.
The next round of tweaks will be in 1912. The pricing issue will be hopefully set in stone.

Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Korpen

Just asking for a clarification, as i read it it is no possible to sub-trade a tech one have recived (from another player) and started implementing untill after one have implemented it fully. Am I correct?
Card-carrying member of the Battlecruiser Fan Club.

Borys

Ahoj!
If I understand the question correctly - country X acquires technolgy Y from country Z. And - after digesting it for 1HY (or leaving on backburner), country X wants to sell tech to country A.
Correct?
I can see arguments for both sides - anybody care to chip in with their views?
Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Tanthalas

I can actualy see it as quite propable that this would happen with some techs.  (note im not saying im for or against it)  examples would be plans for aircraft, engines, heck even guns.
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"

James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War

Korpen

Quote from: Borys on January 13, 2008, 02:33:33 PM
Ahoj!
If I understand the question correctly - country X acquires technolgy Y from country Z. And - after digesting it for 1HY (or leaving on backburner), country X wants to sell tech to country A.
Correct?
Correct
Quote
I can see arguments for both sides - anybody care to chip in with their views?
Borys
Well I am against it, as i see tech transfers as something more then just handing over a pack of blueprints and say "good luck".
If a country do not really have the means or understanding of a certain tech is feels strange to me if they would be able to aid someone else with that tech. If the 2nd hand receiver had any questions, they would not be able to get an answer as the giver cannot provide any expertise.
Card-carrying member of the Battlecruiser Fan Club.

The Rock Doctor

QuoteIf I understand the question correctly - country X acquires technolgy Y from country Z. And - after digesting it for 1HY (or leaving on backburner), country X wants to sell tech to country A.

From my perspective, the tech should be fully digested before it can be transferred on again; it's not as if Country Z could have sold it before it had figured it all out.

Sachmle

I agree w/ Rocky and Korpen, fully degestion before selling it to anyone else.
"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck

"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm

"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim

Ithekro

I was under the impression one couldn't deliver something unless they had knowledge of it.  That would mean that while a deal could be brokered before one has a tech, the delivery of said tech would not happen until one actually has that tech fuctional.

Borys

Quote from: Korpen on January 13, 2008, 03:02:05 PM
Quote from: Borys on January 13, 2008, 02:33:33 PM
I can see arguments for both sides - anybody care to chip in with their views?
Borys
Well I am against it, as i see tech transfers as something more then just handing over a pack of blueprints and say "good luck".
This is eactly the argument I saw for allowing such practices.
Ther mood seems to be "nay", and I'm OK with it.
Should this point be added/made expressly clear in the Rules section?

Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

maddox

Tech transfers are in the Nverse a lot more common than in real life.

Normaly, a country doesn't want to see its "cutting edge" weapons or defensive systems in enemy hands.
Especialy by underhand deals from an "ally" to a "neutral" or even worse directly to an "enemy".

But it seems the Nverse leaders are a bit more pragmaticaly.

Still, technology not understood completely isn't easy to sell/trade.
If done, it's a small boost in research time, or worse, a setback as the data is false and ment to be a dead end.

P3D

#11
Quote
We are revising slightly to tie weight to ship type, rather than ship displacement.

-Ships built to BB/AC rules require 250 t for FC.
-Ships built to DD/TB rules require 25 t for FC.
-Everything else equipped with FC, including protected cruisers, requires 100 t.

If a ship is built pre-1912 and is in conflict with the above, we will grandfather it; if you have already posted a 1912 design which is in conflict, we will have to ask you to revise the design.

FC weight will continue to be part of a ship's miscellaneous weight until you achieve the second level of Fire Control tech (1912) and, in the case of existing ships, then refit those ships.  We will amend the tech tree shortly to clarify this.

Could you clarify the rule as 'ships laid down before 1912'?
About FC, the tech itself gives enough advantage on its own. If you want to spare that 50/100/250t with a tech, link it to the ship architecture techs instead.

Going for simplifications, what about having reports only once a year?
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

The Rock Doctor

#12
I'll make that clarification.

I'd prefer to stick with the next FC tech level determining the FC weight - it's not only a technical breakthrough with the FC equipment, but also better knowledge of how to effectively and efficiently design it into ships.  It also avoids situations in which a navy has some ship types that would require miscellaneous weight, and others which do not.

As for sim reports, as noted, we're open to ideas.  What do you see as an advantage in this?  Just less number-crunching?

Blooded

Hello,

I just laid down 2 single turret monitors (ala Arkansas/Drudge?) with 12"/35 guns(recycled) at about 3,000 tons. I used the 100 Ton FC. As I figured they wouldn't need 'full' BB FC with just one turret, and only one smallish mast. Is that OK?

If the 'Alabama' is OK, I had further plans for double twin monitors(12"/40 recycled)at about 5,000 tons. Would twin BB turrets require 250 Ton FC?

What about the twin turret mini BBs of Korpen and mine(I had planned on 250 Ton FC on 8,000 tons, I think Korpen was planning on 100 Ton FC on 6,000 tons).

Thanks for your time.
"The black earth was sown with bones and watered with blood... for a harvest of sorrow on the land of Rus'. "
   -The Armament of Igor

Ithekro

They are capital ship guns right?  Don't they need the fire control to reach out and touch someone at captial ship gun ranges?