New Refit Rules

Started by Carthaginian, December 18, 2007, 11:11:54 AM

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Sachmle

"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck

"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm

"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim

Borys

Hey, I'm no Font of Ultimate Enlightement!
You like some things, I like other!
Lemme give you a hug!
Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Sachmle

Quote from: Borys on December 21, 2007, 07:44:28 AM
Hey, I'm no Font of Ultimate Enlightement!
You like some things, I like other!
Lemme give you a hug!
Borys
No hug, will send Bear Cavalry if you try.  I forgot my sarcasm sign on the last post.  I expect difference of opinion, if not it gets boring.  I like stimulating thought in others, so I expect to disagree often. ;D
"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck

"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm

"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim

Ithekro

I was thinking about it last night and came up with something (remembering that the original 10% suggestion was for the ship being tired up at port having work done).

At the start of a conflict:
All ships take a roll on a D20.
If the result is a 20 the ship is stuck in port for 3-90 days (3xD30) while work is being done to her. 
If the result is a 1 then the ship is stuck in port for 93-180 days (3xD30+90) while work is being done on her.

Now add to the previous:
If the ship has been in service for over 10 years and has not had a refit, have 1% equal 1 year of age  (if the vessel has had a refit during its life the age starts from when it finished its last refit).  Round up to the next 5% for the roll on the D20.

For ships 11-15 years old:
If the result on the D20 is a 2, than the ship has something important break down and will be in port for six months with some sort of repair fee needed to get her back in service.

For ships 16-20 years old:
If the result is a 2 or 3, than the ship has something important break down and will be in port for six months with some sort of repair fee needed to get her back in service.

For ships 21-25 years old:
If the result is a 2, 3, or 4, than the ship has something important break down and will be in port for six months with some sort of repair fee needed to get her back in service.

For ships 26-30 years old:
If the result is a 2, 3, 4, or 5, than the ship has something important break down and will be in port for six months with some sort of repair fee needed to get her back in service.

This pattern continues for ships over 30 years old except that results of 6 or greater (if the number is acceptible in relation to the ship's age) will result in a more serious breakdown that will require her to be serviced for a year and need a larger percentage of funds to repair. (likely a rebuild)

If somehow the ship survives to be over 60 years old without a refit, a result of 11 or greater (if the number is acceptible in relation to the ship's age) will result in structural failure.  The ship can be brought back into service, but will require reconstruction.

Carthaginian

Sounds like an excellent plan, Ithekro.
It codifies things nicely without adding too much complexity.
So 'ere's to you, Fuzzy-Wuzzy, at your 'ome in old Baghdad;
You're a pore benighted 'eathen but a first-class fightin' man;
We gives you your certificate, an' if you want it signed
We'll come an' 'ave a romp with you whenever you're inclined.

Blooded

Hello,

Just a quick comment, I have many distractions at the moment.

I like the random 'out of commision' ideas. This fits in well with RL history[(such as 1/3 rule for german subs in WW2-1/3 in port(being worked on),1/3 on station, 1/3 going to or returning from station or many times I have seen reports of 25% of early armored forces being down for maintenence at any given time- in June 1941 i've heard that upto 85% of USSR armor was down due to lack of spares and neglect)] but it will suck if you have just refitted everything and then a critical unit is down for repair(but it would still be realistic).

One more suggestion, this should also apply to any rushed projects and rushed repairs( ie, Prince of Wales hunt for Bismarck- turrets non functional basically at 50% combat efficiency shortly into the fight )
"The black earth was sown with bones and watered with blood... for a harvest of sorrow on the land of Rus'. "
   -The Armament of Igor

Sachmle

At the risk of starting WW7 here, should ships that have been refit not have to go through a new shakedown/sea trials period before they return to service? If so, how long? I really don't want to start another arguement, but I believe RL ships did do this after any real time in a drydock to check that all the new stuff works right.
"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck

"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm

"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim

Borys

NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

The Rock Doctor

I assume there'd be a truncated shakedown period - a third or quarter of the usual shakedown requirement, maybe.  However, it's nothing something that needs to be actively monitored except during war time.