Reconstruction/repair rules

Started by swamphen, July 06, 2007, 07:54:14 AM

Previous topic - Next topic

P3D

Auto-repair tonnage is something that was not really thought over. They were supposed to be used to repair only lightly damaged ships, but this is an unnecessary complication introduced back in N-2.
The first purpose of a warship is to remain afloat. Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God. sailor's maxim on weather in the Southern seas

miketr

#31
Quote from: P³D on July 31, 2007, 10:21:18 PM
Auto-repair tonnage is something that was not really thought over. They were supposed to be used to repair only lightly damaged ships, but this is an unnecessary complication introduced back in N-2.

Then I suggest that they be removed for the sake of simplicity if for no other.  Is anyone even using this repair in the current war?

Michael

Borys

Me no understand.
Mesa use BeePee to repair see-through in shippy or mesa no use BP to repairs holes in shippy?
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Korpen

Quote from: miketr on July 31, 2007, 10:41:21 PM
Quote from: P³D on July 31, 2007, 10:21:18 PM
Auto-repair tonnage is something that was not really thought over. They were supposed to be used to repair only lightly damaged ships, but this is an unnecessary complication introduced back in N-2.

Then I suggest that they be removed for the sake of simplicity if for no other.  Is anyone even using this repair in the current war?

Michael
Yes, I have done so on several ships that suffred superfical dammage.
And i like the principle that you basically do not have to pay BP for exactly everything. So i think we should give port a bit of bonus BP for repairs, but not at the present rate, as that is quite over the top. But giving a port 1/BP (per year or per half year?) per level that can ONLY be used for repairs (and nothing else, such as refits) seems reasonable to me. And you would pay full money for it as well. This would make it a little less painful to repair ships, while not making it free.
Card-carrying member of the Battlecruiser Fan Club.

miketr

So the following rate then of Autorepair?

type 0, 0.5 BP
type 1, 1 BP
type 2, 2 BP
type 3, 3 BP
Type 4, 4 BP
Type 5, 5 BP

That seams more reasonable.

Michael

Borys

Ahoj!
I'm not quite sure what I'm doing, but ...

type 0, 0.5 BP
type 1, 2 BP
type 2, 3 BP
type 3, 4 BP
Type 4, 6 BP
Type 5, 8 BP

The jump from 0 to 1 is to remind players that 0 Type bases REALLY are very small affairs, and the capacity of the type 4 and 5 bases reflects their size, economies of scale, expertise, etc.

Now, what did I just do?

Borys
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!

Korpen

Quote from: Borys on August 01, 2007, 08:21:28 AM
Ahoj!
I'm not quite sure what I'm doing, but ...

type 0, 0.5 BP
type 1, 2 BP
type 2, 3 BP
type 3, 4 BP
Type 4, 6 BP
Type 5, 8 BP

The jump from 0 to 1 is to remind players that 0 Type bases REALLY are very small affairs, and the capacity of the type 4 and 5 bases reflects their size, economies of scale, expertise, etc.

Now, what did I just do?

Borys
I think it is better to jump the other way, and give type 0 ports zero auto repair. The only problem i can see with that is how it affects small tenders, but that can be delt with seperatly.
Card-carrying member of the Battlecruiser Fan Club.

miketr

Quote from: Borys on August 01, 2007, 08:21:28 AM
Now, what did I just do?

Borys


Borys changes

current  -> change
type 0 500 tons = .5 BP -> 0.5 BP
type 1 2000 tons = 2 BP -> 2 BP
type 2 4000 tons = 4 BP -> 3 BP
type 3 6000 tons = 6 BP -> 4 BP
Type 4 10000 tons = 10 BP -> 6 BP
Type 5 16000 tons = 16 BP -> 8 BP

Its better but its uneven cost to results.

Costs to build and results compared
Type 0, cost $5, 0.5BP
--$10 / BP per BP of repair
Type 1, cost $15, 2BP
--$7.5 / BP per BP of repair
Type 2, cost $30 3BP
--$10 / BP per BP of repair
Type 3, cost $45 4BP
--$11.25 / BP per BP of repair
Type 4, cost $60 5BP
--$10 / 0.83 BP per BP of repair
Type 5, cost $80 6BP
--$10 / 0.75 BP per BP of repair

I would suggest that there be a simple linear climb to cost and capability.

Type 0, cost $5, 0.5BP
--$10 / BP per BP of repair
Type 1, cost $20, 2BP
--$10 / BP per BP of repair
Type 2, cost $30 3BP
--$10 / BP per BP of repair
Type 3, cost $40 4BP
--$10 / BP per BP of repair
Type 4, cost $60 6BP
--$10 / BP per BP of repair
Type 5, cost $80 8BP
--$10 / BP per BP of repair

Michael