Welcome,
Guest
. Please
login
or
register
.
September 08, 2010, 10:13:00 am
www.navalism.org
The Sim
Rules
Land and Air Technology
« previous
next »
Pages:
[
1
]
Author
Topic: Land and Air Technology (Read 1909 times)
P3D
Hero Member
Posts: 4381
Land and Air Technology
«
on:
March 13, 2007, 01:44:21 am »
Line Infantry
1870 Primitive (-2) Rating 2 Artillery 0.5
1885 Dated (-1) 3/1
1895 Baseline (0) 4/2
1905 Advanced (+1) 5/3
1915 Cutting Edge(+3) 6/4
1925 (+4) 7/5
1935 (+5) 8/6
Light Infantry/Cavalry (Includes all of: cavalry, mountain, desert, commando, marine)
1870 Primitive (-2) Rating 2 Artillery 0
1885 Dated (-1) 3/0.5
1895 Baseline (0) 4/1
1905 Advanced (+1) 5/1.5
1915 Cutting Edge (+1) 6/2
1925 (+2) 7/2.5
1935 (+2) 8/3
Army Reserves
Army Mobilization and Reserves:
1895 Dated (-1): Can maintain one reserve unit per 2 active strength units
1900 Baseline (0): Can maintain one reserve unit per one active strength unit
1905 Advanced (+1): Can maintain two reserve units per one active strength unit
1910 Cutting Edge (+3): Can maintain three reserve units per one active strength unit OR can bring units from reserve to active status in seven days.
Note: for the 1910 tech, the player selects which variant he is researching. He can research both variants separately if he wishes.
CBR warfare:
1880 Baseline(0) Blankets with smallpox, trebuchets with dead animals.
1905 Advanced (+1): Tear-producing substances, chlorine,plague fleas and rats etc.
1910 Cutting Edge (+3): Phosgene
1915: Futuristic (+5) mustard gas, anthrax spores
1920: Terrifying (+7) Early nerve gases,
Heavier-Than-Air Crafts
Baseline: None, perhaps a few private experimenters with gliders
1902: Advanced: Primitive flying machines: Wright Flyer, Langly Aerodrome etc. 1906 historical year
1906: Cutting Edge: Historical 1910 aircraft level
1910: historical 1914 aircrafts
1913: historical 1916 aircrafts
1917: historical 1918 aircrafts (wireless possible in multi-engine types)
1921: historical 1922 aircrafts (wireless possible in single-engine types)
1921: historical 1922 aircrafts
1925: historical 1926 aircrafts
1929: historical 1930 aircrafts
1933: historical 1934 aircrafts
1937: historical 1938 aircrafts
Dirigible Airships
Dated: None
1898: Baseline: Type 0: Volume 10 000m³ nonrigid airships, 30kts
1905: Advanced (+1): Type 1 Volume: 20 000m³ and 4 tons military payload over 700 nm speed 40 kts
1910: Cutting Edge (+3) : Type 2 Volume: 40 000m³ and 9 tons military payload over 1200 nm speed 50 kts
1915: Type 3 Volume: 70 000m³ and 16 tons military payload over 2200 nm speed 60 kts
1920: 4 Volume: 130 000m³ and 31 tons military payload over 3900 nm speed 65 kts
1925: Volume: 210 000m² and 60 tons military payload over 5200 nm speed 70 kts
Anti-aircraft Guns and Directors
1903 (-1): Machine gun caliber weapons aimed by hand and eye. Field guns firing non-AA specific ammunition.
1910 (0): Purpose designed weapons and ammunition, including hand adjusted timed-fused shells for larger calibers, and tracers in machine guns and autocannon.
1918 (+1): Improved timed fuses. AA fire plans. Central post AA fire control.
1926 (+2): Improved ammunition supply for automatic weapons. Early AA fire control tables. Dual Purpose guns.
1936 (+3): Mature AA fire control. Radar guided AA fire control. Proximity fuses for guns larger than 75mm.
Amphibious Technology
Baseline(0) lifeboats and the use of enemy harbors.
1905 Advanced (+1) shallow draft barges and shallow draft support ships
1910 Cutting edge (+3) LST ships
1920 Futuristic (+5) Landing support ships and LST carriers
1928 Ultimate (+7): Mulberry harbors and amphibious vehicles.
Railway guns
1900: Baseline (0): Railway guns of up to 150mm, armored trains
1905: Advanced (+1): Railway guns of up to 254mm
1910: Cutting Edge (+3): Railway guns of up to 356mm
1915: Futuristic (+5): Unrestricted calibre railway guns
Motorization
1900: Experimental: A few cars and trucks have been bought by your army to see what they can do; everything else follows from this. This tech is granted automatically once the nation has the following techs researched: 1900 Internal Combustion Engines and either 1895 Line Infantry
or
Light/Cavalry
1910: Motorized HQ, Artillery units; improved tactical mobility
1920: All supporting elements motorized; improved strategic mobility
1930: Troops mounted; improved tactical firepower/mobility, strategic mobility.
Light Armor
1905: Historical 1907 civilian vehicles (unreliable) with improvised armor and machine gun mount.
Prerequisite:
1900 Motorization.
1910: Historical 1912 armored cars
1915: Historical 1917 tankettes (unreliable) and armored cars
1920: Historical 1922 tankettes and armored cars
Heavy Armour
1910: Historical 1916 tanks (very unreliable).
Pre-requisite
: 1900 Motorization.
1915: Historical 1917 tanks (unreliable)
1920: historical 1922 tanks
Signals/Intelligence
Note: Had been a "secret" tech for a while.
1895: Ability to create simple codes (if a player requests this ability.)
1900: Ability to use and break simple codes, bored crews at wireless stations listening to radio traffic
1905: Basic encoding protocols, dedicated radio and telegraph line listening stations
1912: Centralized cryptographic institutions, enforced radio discipline, Room 40
1920: Primitive mechanical encoding/decoding machines etc.
Rocketry
1910: Black powder rockets .Comparable to light field guns in effect but utterly unreliable and inaccurate.
1920: The start of new rocket theories, experiments with vastly different propellants, active mechanical flight stabilization.
1926: Experiments with liquid fueled rockets. Dependable solid fuel rocket weapon systems on light field gun level.
1935: Solid fueled siege rockets, liquid fuel rocket weapon ystems in experimental phase.
1942: Solid fueled area effect missile systems (Katyusha), less reliable long range liquid fuel rockets available (early A4) in small quantities.
«
Last Edit: October 29, 2009, 04:59:07 pm by Guinness
»
Logged
The first purpose of a warship is to remain afloat.
Anon.
Below 40 degrees, there is no law. Below 50 degrees, there is no God.
sailor's maxim on weather in the Southern seas
Guinness
Administrator
Hero Member
Posts: 3424
Seaworthiness is overrated
Re: Land and Air Technology
«
Reply #1 on:
October 29, 2009, 05:02:15 pm »
Edits:
Edit: Re-worded the 1910 Reserves tech to conform with the mobilization rule.
Deleted and replaced by MTB Tech as of 1/16:
Quote
Internal Combustion Engines (Land, submarines, and air)
Dated (-1): none
1895 Baseline (0): Gas, petrol(gasoline) and alcohol-fueled engines up to 20HP
1900 Advanced (+1): Land and airship engines up to 200HP, 50HP aeroplane engines
1905 Cutting Edge(+3):Diesel engines, Land, airship and naval engines up to 750HP, 75 HP aeroplane engines
1910 Futuristic (+5): IC engines up to 2000HP, 120HP Aeroplane engines (1910)
1914: Engines up to 3000HP, 200HP Aeroplane engines (1916)
1920: Engines with no effective limit on max output (1920), Aeroplane engines 300HP
Additions for 1/1918 (done on Oct 29, 2009):
Extended Infantry progression
Extended Light Infantry progression
Extended heavier than air aircraft progression
Added Rocketry Tech Progression
Replaced Anti-Aircraft Gun tech, which was:
Quote
1900: Baseline (0): High angle anti-ballon guns or machine guns (up to 1 pounders) = 1,000 feet - starting point for everyone.
High-angle anti-balloon guns are perfect for that role.
1908: Advanced (+1): High angle anti-air guns (20-40mm) = 5,000 feet
1914: Cutting Edge (+3): High angle artillery (40-80mm) = 15,000 feet
1925: Futuristic (+5): High altitude artillery (80mm+) = 30,000 feet
Logged
All Glory to the Hypnotoad!
Pages:
[
1
]
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to Navalism!
-----------------------------
=> Introducing the N-Verse
-----------------------------
The Sim
-----------------------------
=> News
=> Battle reports
===> 1907/8 Second Pacific War
===> 1912 Balkan War
=> Knowledge Base
=> Rules
=> Geography, Infrastructure and Economics Discussion
=> Treaties
=> Meeting Room
=> Sim Reports
-----------------------------
Armed Forces of Navalism
-----------------------------
=> Aircrafts
=> Jane's All the World Warships
=> New Ship Designs
=> General Army discussion
=> General Naval Discussion
===> Battlesimulations
=> General Air Forces Discussion
-----------------------------
The World
-----------------------------
=> The World history.
=> Maps of the World
=> Non-Playing Countries
===> Burma
===> Greece
===> Khazaria
===> MesoAmerica, Democratic Republic of
===> Mughal Empire
===> Oman
===> Siam, Kingdom of
=> Baltic Confederation
===> Encyclopaedia
===> Army
===> Navy
=> Bavaria
===> Enzyklopädie
===> Palast
===> Heer
===> Marine
=> Bharat
===> Encyclopedia
===> Palace
===> Army
===> Navy
=> China, Reformist Republic of
===> Encyclopedia
===> Palace
===> Army
===> Navy
===> Aeronatical
=> Confederate States of America
===> Encyclopaedia
===> Army
===> Navy
===> Aeronautical and Aerial Units
=> Deutscher Kaiserreich Brandenburg
===> Enzyklopädie
===> Palast
===> Heer
===> Kaiserliche Marine
===> Kaiserliche Luftstreitkräfte
=> Egypt
===> Navy
===> Army
===> Palace
===> Encyclopedia
=> The Firenj Empire
===> Encyclopedia
===> Palace
===> Army
===> Navy
=> France, Republic of
===> Encyclopedie
===> Armée
===> Armée de l'air (France)
===> Marine
=> Gran Colombia, Republic of
===> Encyclopaedia
===> Government
===> Ejercito
===> Armada
===> Fuerza Aerea Conjunto
=> Habsburger Kaiserreich
===> Enzyklopädie
===> Palast
===> Heer
===> Flotte
=> Iberia (Imperio Iberico)
===> Encyclopaedia
===> Palace
===> Armada
===> Ejercito
=> l'Indochine Indépendant
===> Armée
===> Marine
===> Encyclopedie
===> Palace
=> Ireland
===> Encyclopedia
===> Palace
===> Army
===> Navy
=> Italia
===> Encyclopaedia
===> Palazzo
===> Marina
===> Esercito
===> Imperiale Aeronautica
=> Japan, Empire of
===> Encyclopaedia
===> Palace
===> Army
===> Nihon Kaigun
=> Kingdom of Maoria
===> Palace
===> Army
===> Fleet
=> Middle Kingdom
===> Encyclopaedia
===> Palace
===> Navy
===> Army
=> Naciones Unidas de Suramérica
===> Gobierno
===> Ejercito
===> Armada
===> Encyclopedia
===> Peru
=====> Encyclopaedia
=====> Ejercito
=====> Armada
===> Naciones Unidas de Suramérica before Unfication
=====> Gobierno
=====> Ejercito
=====> Armada
=> Netherlands, Kingdom of
===> Encyclopaedia
===> Palace
===> Army
===> Koninklijke marine
=> New Zion
=> Orange, Republic of
===> Encyclopaedia
===> Army
===> Navy
=> Ottoman Empire
===> Old Ottoman Information
=====> Imperial Army
=====> The Sublime Porte
=====> Imperial Navy
=====> Encyclopaedia
===> Imperial Army
===> Imperial Navy
===> The Sublime Porte
===> Encyclopedia
=> Persian Empire
===> Encyclopedia
===> Palace
===> Ground Forces
===> Navy
===> Air Force
=> Rohan, Kingdom of
===> Encyclopaedia
===> Palace
===> Army
===> Navy
=> Romania
===> Encyclopedia
===> Palace
===> Army
===> Navy
===> Air Force
=> Rossiiskaya Imperiya
===> Encyclopaedia
===> Palace
===> Flot
===> Armiya
===> Aviatsia
=> Switzerland (New), Republic of
===> Encyclopaedia
===> Navy
===> Army
=> Ukraine (Velike Kniazistvo Ukrainske)
===> Palatz
===> Enciclopedy
===> Armia
===> Flot
=> United Normann Kingdom
===> Palace
===> Encyclopaedia
===> Royal Navy
===> Army
===> Royal Flying Corps
-----------------------------
Archive
-----------------------------
=> News Archive
=> Old Rules
=> General Discussion
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.11
|
SMF © 2006-2009, Simple Machines LLC
Loading...