Welcome,
Guest
. Please
login
or
register
.
September 10, 2010, 11:07:50 pm
www.navalism.org
The Sim
Meeting Room
Navalism 4 Map, Poll #2
« previous
next »
Pages:
[
1
]
2
3
4
Author
Topic: Navalism 4 Map, Poll #2 (Read 430 times)
miketr
Hero Member
Posts: 3626
Everybody should expect the Iberian Inquisition
Navalism 4 Map, Poll #2
«
on:
February 08, 2010, 11:05:12 pm »
Current vote total on the last poll has the following
Earth as we know it -5 (31.3%)
Earth with some changes -8 (50%)
Totally new world -3 (18.8%)
Total Voters: 16
50% want earth but some changes, details of which unknown but its not a clear majority now 81.3% 11 of 16 want to use earth in some form.
This thread will attempt to address the nature of what changes people are looking for.
1) Some Change to Geography is adding or subtracting some elements to the globe but by and large its the world as we know it.
2) Some Change to History is attempting to use largely the historic nations.
3) Radically Different Geography, covers a wide area from things like additional continents, tilted / flipped earth setups, lowered sea levels, etc.
4) Radically Different History, Current world but we scrap the historic time line to support things like player nations in different locations. About what I get the impression that P3D favors.
5) Use Earth as a base but change it and history, I assume that if we make ANY changes to geography there will be some changes to history but its a question of degrees. Our current navalism game has fairly impressive changes to geography, some additional islands or enlarged ones, Australia and the Pacific Ocean got biggest changes with East African Rift Sea impressive in its own right. We have lots of unhistoric setups in terms of nations.
Logged
miketr
Hero Member
Posts: 3626
Everybody should expect the Iberian Inquisition
Re: Navalism 4 Map, Poll #2
«
Reply #1 on:
February 08, 2010, 11:09:23 pm »
I voted for #5. I would like to add more islands and alter the geography a bit. Mostly in terms of raising some things that are currently on the ocean floor. Like Doggerbank in North Sea, Rockland Plateau in North Atlantic, adding some thing to the Pacific perhaps but not player controlled, a Pacific version of Africa. Etc. I am in favor of having P3D's idea of picking 3 locations or so and sticking the players there but these locations aren't directly connected to the major areas that will become colonies.
Logged
miketr
Hero Member
Posts: 3626
Everybody should expect the Iberian Inquisition
Re: Navalism 4 Map, Poll #2
«
Reply #2 on:
February 08, 2010, 11:12:28 pm »
When the time comes for a new game we will need the following done or nearly done.
1) Altered Map ready to go that shows new geography, mountains, rivers, deserts, etc.
2) Above map also in outline to allow for political control to be easily noted
3) Settle on what we are doing with the rules set
4) Set startup conditions.
Logged
Borys
Hero Member
Posts: 6389
Blood for the Blood God!
Re: Navalism 4 Map, Poll #2
«
Reply #3 on:
February 08, 2010, 11:18:37 pm »
Quote from: miketr on February 08, 2010, 11:05:12 pm
1) Some Change to Geography is adding or subtracting some elements to the globe but by and large its the world as we know it.
2) Some Change to History is attempting to use largely the historic nations.
3) Radically Different Geography, covers a wide area from things like additional continents, tilted / flipped earth setups, lowered sea levels, etc.
4) Radically Different History, Current world but we scrap the historic time line to support things like player nations in different locations. About what I get the impression that P3D favors.
5) Use Earth as a base but change it and history, I assume that if we make ANY changes to geography there will be some changes to history but its a question of degrees. Our current navalism game has fairly impressive changes to geography, some additional islands or enlarged ones, Australia and the Pacific Ocean got biggest changes with East African Rift Sea impressive in its own right. We have lots of unhistoric setups in terms of nations.
1&2
Logged
NEDS - Not Enough Deck Space for all those guns and torpedos;
Bambi must DIE!
TexanCowboy
Hero Member
Posts: 1819
CITY SHATTERING KABOOM!
Re: Navalism 4 Map, Poll #2
«
Reply #4 on:
February 09, 2010, 01:01:28 am »
5). Why? Because some item's are things that are easily altered, and that make the game more interesting at little cost. Example: The Rift Valley. Although it was relatively easy to modify, and the geography is the same on the split area, it adds another area for conflicts and adds a secondary sealane, plus New Zion.
Logged
"But sir, trying to hit a rocket with another rocket is like trying to hit a bullet with a smaller bullet blindfolded on horseback in hurricane force winds in the middle of a earthquake."
Tanthalas
Hero Member
Posts: 2210
Dont tread on me
Re: Navalism 4 Map, Poll #2
«
Reply #5 on:
February 09, 2010, 01:12:50 am »
I voted for 2, but realisticly I want both 1 and 2.
Logged
"He either fears his fate too much,
Or his desserts are small,
Who dares not put it to the touch,
To win or lose it all!"
James Graham, 5th Earl of Montrose
1612 to 1650
Royalist General during the English Civil War
TexanCowboy
Hero Member
Posts: 1819
CITY SHATTERING KABOOM!
Re: Navalism 4 Map, Poll #2
«
Reply #6 on:
February 09, 2010, 01:16:54 am »
That's 5.
Logged
"But sir, trying to hit a rocket with another rocket is like trying to hit a bullet with a smaller bullet blindfolded on horseback in hurricane force winds in the middle of a earthquake."
Sachmle
Hero Member
Posts: 2711
Two wrongs do make a Reich.
Re: Navalism 4 Map, Poll #2
«
Reply #7 on:
February 09, 2010, 01:27:45 am »
I voted #5 as well. However I'd not wish to see MASSIVE changes in history or geography. Quite honestly, while I like the Rift Sea idea, I HATE DKB/Maoria being in the middle of the Pacific w/ no effect on weather/current/etc.
Logged
"All treaties between great states cease to be binding when they come in conflict with the struggle for existence."
Otto von Bismarck
"Give me a woman who loves beer and I will conquer the world."
Kaiser Wilhelm
"If stupidity were painfull I would be deaf from all the screaming." Sam A. Grim
Valles
Hero Member
Posts: 800
That is not dead which does eternal lie...
Re: Navalism 4 Map, Poll #2
«
Reply #8 on:
February 09, 2010, 01:33:03 am »
I cast my formal vote for 3, because I'm entirely too afraid that 5 will turn into much of a repeat of the setting we have here, with history whose differences aren't significant beyond a specialist's interest, and clumsy hacking about to add new landmasses.
That is, my personal preference could be called 'three causing four', because I think they can both be done by picking a single elegant, very early divergence and then following it carefully rather than splashing different colors of paint and calling it done.
Logged
======================================================
When the mother ship's cannon cracked the signal to return
The clouds were building bastions in the swirling up above
Poseidon the King and the Wind his jester
Dancing with the Lightning Lady Fair
Dancing with the Lightning Lady Fair
Logi
New Lord of Chaos
Hero Member
Posts: 1854
Chaos will win because Order is dumb.
Re: Navalism 4 Map, Poll #2
«
Reply #9 on:
February 09, 2010, 01:41:05 am »
I voted for 4, but I would rather be along the lines of picking an early divergence and following it from there carefully than just something randomly picked out of thin air.
Logged
../ |
( ' .`7
l '' \
/.J f , )/
Carthaginian
Committee of Nations
Hero Member
Posts: 2347
Son of Dixie
Re: Navalism 4 Map, Poll #2
«
Reply #10 on:
February 09, 2010, 01:52:21 am »
I voted for 5.
I like opening the Rift Valley, could do with an 'Escape From LA' style 'Island of California', and wouldn't mind seeing new land areas in the Atlantic and Pacific (all those Atolls in Micronesia could map out a nice new continent).
Since my preferred area of operations will always be the North American continent, I have the following ideas for it.To really make things a bit interesting for North America specifically, we could do the following things:
1.) Lake Bonneville and/or other glacial lakes never dried up. At almost 1000' deep in places, they would make an interesting front for otherwise landlocked nations to have 'sea battles.'
http://geology.isu.edu/Digital_Geology_Idaho/Module14/Bonneville-Pleist-Lakes.gif
http://en.wikipedia.org/wiki/Lake_Lahontan
http://en.wikipedia.org/wiki/Lake_Bonneville
2.) The Great Lakes as we know the are 'modified' to allow for both for free travel (without need for locks) between at least most them and perhaps to encompass a 6th great lake, the prehistoric Lake Agassiz.
http://en.wikipedia.org/wiki/Glacial_Lake_Agassiz
This would, again, give another front for naval battles for nations that might only have one coastline.
3.) At least five major nations- six, counting Mexico or an analogue- on the continent... two competing for space on the Eastern Seaboard, one on the West Coast, and one in the Extreme North and one amidst the 'Lake Country' in the middle of the continent.
Logged
The Man Without a Country
Jefgte
Hero Member
Posts: 1777
Re: Navalism 4 Map, Poll #2
«
Reply #11 on:
February 09, 2010, 01:57:18 am »
Change completly the history & the Nations
Important geographic changement for examples:
- Mediterranee completly open, Gibraltar Strait=300km.
- Sinai doesn't exist ; Mediterranee open
- Complete separation between North America & South America
Historical great Empires
- Chinese Empire
- Inca Empire
- Roman Empire
- Indian Empire
- Pharaon Empire
...
Jef
«
Last Edit: February 09, 2010, 01:59:51 am by Jefgte
»
Logged
1/700 WL models in progress
- HMS Indefatigable
- HMS Lion
- SMS Friedrich dre Grosse
- USS Arkansas
TexanCowboy
Hero Member
Posts: 1819
CITY SHATTERING KABOOM!
Re: Navalism 4 Map, Poll #2
«
Reply #12 on:
February 09, 2010, 02:04:03 am »
I'm totally in favor of Carth. Yes, me and Carth agree!
I would like to play two nations, if possible. The inland nation and a New Zion.
Logged
"But sir, trying to hit a rocket with another rocket is like trying to hit a bullet with a smaller bullet blindfolded on horseback in hurricane force winds in the middle of a earthquake."
miketr
Hero Member
Posts: 3626
Everybody should expect the Iberian Inquisition
Re: Navalism 4 Map, Poll #2
«
Reply #13 on:
February 09, 2010, 02:16:15 am »
With respect to additional great lakes, etc. I am fine with such changes but we need to consider the following.
#1) Do we care why things like Lake Agassiz and the uber Salt Lake dried up? IE they were fed from glacial melt and once the ice age ended so did they.
#2) Who makes the call for what changes occur in terms of geography?
I have a suggestion with respect to #2. We make things a bit of game so to speak. We establish an order for people and then we go through that order X # of times. When its a persons turn they can make a change to a location on the globe. We come up with some limit to how much of a change this can be in terms of area. Change can even be to undo some one else change.
Michael
Logged
Carthaginian
Committee of Nations
Hero Member
Posts: 2347
Son of Dixie
Re: Navalism 4 Map, Poll #2
«
Reply #14 on:
February 09, 2010, 03:31:58 am »
Mike, I believe that you have probably hit upon the best idea for re-making the world both 1.) fairly in regards to how it winds up and 2.) to suit our desired level of 'wierdness.' Everyone has a 'limit list' of how much you can change any one given thing- i.e. 'no island Europe, but disconnected Americas'- and we start picking. Anyone that makes a change that might be considered 'too wild' by some can be partially compensated for by a later decision, evening things out.
I even think this could work for countries as well. Let everyone pick a point for a random country (has to have existed at one time) and say whether or not they exist or not- if you're willing to integrate it into the agreed upon background and storyline it out, then you're good.
Logged
The Man Without a Country
Pages:
[
1
]
2
3
4
« previous
next »
Jump to:
Please select a destination:
-----------------------------
Welcome to Navalism!
-----------------------------
=> Introducing the N-Verse
-----------------------------
The Sim
-----------------------------
=> News
=> Battle reports
===> 1907/8 Second Pacific War
===> 1912 Balkan War
=> Knowledge Base
=> Rules
=> Geography, Infrastructure and Economics Discussion
=> Treaties
=> Meeting Room
=> Sim Reports
-----------------------------
Armed Forces of Navalism
-----------------------------
=> Aircrafts
=> Jane's All the World Warships
=> New Ship Designs
=> General Army discussion
=> General Naval Discussion
===> Battlesimulations
=> General Air Forces Discussion
-----------------------------
The World
-----------------------------
=> The World history.
=> Maps of the World
=> Non-Playing Countries
===> Burma
===> Greece
===> Khazaria
===> MesoAmerica, Democratic Republic of
===> Mughal Empire
===> Oman
===> Siam, Kingdom of
=> Baltic Confederation
===> Encyclopaedia
===> Army
===> Navy
=> Bavaria
===> Enzyklopädie
===> Palast
===> Heer
===> Marine
=> Bharat
===> Encyclopedia
===> Palace
===> Army
===> Navy
=> China, Reformist Republic of
===> Encyclopedia
===> Palace
===> Army
===> Navy
===> Aeronatical
=> Confederate States of America
===> Encyclopaedia
===> Army
===> Navy
===> Aeronautical and Aerial Units
=> Deutscher Kaiserreich Brandenburg
===> Enzyklopädie
===> Palast
===> Heer
===> Kaiserliche Marine
===> Kaiserliche Luftstreitkräfte
=> Egypt
===> Navy
===> Army
===> Palace
===> Encyclopedia
=> The Firenj Empire
===> Encyclopedia
===> Palace
===> Army
===> Navy
=> France, Republic of
===> Encyclopedie
===> Armée
===> Armée de l'air (France)
===> Marine
=> Gran Colombia, Republic of
===> Encyclopaedia
===> Government
===> Ejercito
===> Armada
===> Fuerza Aerea Conjunto
=> Habsburger Kaiserreich
===> Enzyklopädie
===> Palast
===> Heer
===> Flotte
=> Iberia (Imperio Iberico)
===> Encyclopaedia
===> Palace
===> Armada
===> Ejercito
=> l'Indochine Indépendant
===> Armée
===> Marine
===> Encyclopedie
===> Palace
=> Ireland
===> Encyclopedia
===> Palace
===> Army
===> Navy
=> Italia
===> Encyclopaedia
===> Palazzo
===> Marina
===> Esercito
===> Imperiale Aeronautica
=> Japan, Empire of
===> Encyclopaedia
===> Palace
===> Army
===> Nihon Kaigun
=> Kingdom of Maoria
===> Palace
===> Army
===> Fleet
=> Middle Kingdom
===> Encyclopaedia
===> Palace
===> Navy
===> Army
=> Naciones Unidas de Suramérica
===> Gobierno
===> Ejercito
===> Armada
===> Encyclopedia
===> Peru
=====> Encyclopaedia
=====> Ejercito
=====> Armada
===> Naciones Unidas de Suramérica before Unfication
=====> Gobierno
=====> Ejercito
=====> Armada
=> Netherlands, Kingdom of
===> Encyclopaedia
===> Palace
===> Army
===> Koninklijke marine
=> New Zion
=> Orange, Republic of
===> Encyclopaedia
===> Army
===> Navy
=> Ottoman Empire
===> Old Ottoman Information
=====> Imperial Army
=====> The Sublime Porte
=====> Imperial Navy
=====> Encyclopaedia
===> Imperial Army
===> Imperial Navy
===> The Sublime Porte
===> Encyclopedia
=> Persian Empire
===> Encyclopedia
===> Palace
===> Ground Forces
===> Navy
===> Air Force
=> Rohan, Kingdom of
===> Encyclopaedia
===> Palace
===> Army
===> Navy
=> Romania
===> Encyclopedia
===> Palace
===> Army
===> Navy
===> Air Force
=> Rossiiskaya Imperiya
===> Encyclopaedia
===> Palace
===> Flot
===> Armiya
===> Aviatsia
=> Switzerland (New), Republic of
===> Encyclopaedia
===> Navy
===> Army
=> Ukraine (Velike Kniazistvo Ukrainske)
===> Palatz
===> Enciclopedy
===> Armia
===> Flot
=> United Normann Kingdom
===> Palace
===> Encyclopaedia
===> Royal Navy
===> Army
===> Royal Flying Corps
-----------------------------
Archive
-----------------------------
=> News Archive
=> Old Rules
=> General Discussion
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Powered by SMF 1.1.11
|
SMF © 2006-2009, Simple Machines LLC
Loading...